DOOMBLADE (PC)

Metroidvanias can be formulaic in their progression. You begin in a new place, your movement is restricted, your power is minimal, and your path is determined mainly by where you can’t go rather than where you can go. As you play, you unlock additional abilities that grant you access to areas that were once blocked off, be it a double jump, dashing, super jumps, wall running, and so forth. M...[Read More]