The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. H.P. Lovecraft’s opening to Call of Cthulhu could (generously) be read as an antithesis of a modern AAA game. The amount of things an open-world game provides for the player is staggering, and it can often feel like its designers tried to include every idea they ever had. This sur...[Read More]