Oh, boy. This is a blast from the past. It was the summer of 1998 (maybe 1999, tough to say – I’m old), and I remember working at Waldensoftware in Fa...[Read More]
There’s grace in not wearing out your welcome. And I know few platformers that grow more enjoyable the longer they stretch on. Variety is the sp...[Read More]
38 years ago when Metroid released on the Famicom in August 1986, the revelation that Samus Aran is a woman was anything but novel. The assumption tha...[Read More]
Were you ever good at Desktop Tower Defense? I certainly wasn’t. But that didn’t stop me from soaking up hours of it on Kongregate or what...[Read More]
Fifteen years feels like a long time to be trapped in this endless cycle of life and death. Yet that’s how long FromSoftware’s abyss of gr...[Read More]
Hauntii is one of those wonderful games that isn’t overshadowed by its intoxicating aesthetic. Undoubtedly, Moonloop Games’ debut title is...[Read More]
Reflecting on Braid‘s significance, one has to play with time. The landscape of 2008 was vastly different for gaming, for most media. In this mo...[Read More]
It would be difficult to conceptualize SaGa Emerald Frontier to those, like me, who have no experience with the SaGa franchise. After the long, windin...[Read More]
Grandia, unfortunately, has not had the staying power of numerous other long-running JRPG series players likely recognize. Unlike Final Fantasy, Ys, D...[Read More]
Rarely do we play games on “Day One” in their most optimal state. Often when I review games in their pre-launch state, a degree of lenienc...[Read More]
The Intro Crawl: First off, I’m a Star Wars geek. There’s no getting around it, I was born in 1977, The Empire Strikes Back is my favorite movie, my L...[Read More]
Garden Life: A Cozy Simulator has no qualms readily identifying its goals to players. This is not an entry in the simulation genre meant to dissolve p...[Read More]