Way back in September, we were privy to a preview of developer DON’T NOD’s game Jusant. The game was a gorgeous example of how well the Unreal Engine ...[Read More]
When I think of Soulslike games, I often think of FromSoftware titles that are punishing for the sake of being punishing, encouraging players to share...[Read More]
Nine years ago today, I reviewed Lords of the Fallen (LOTF) on the PS4. Today, I post a review of Lords of the Fallen on PS5. Two totally different ga...[Read More]
If you’re a goose expert like me, you’re probably very interested in any game starring anything remotely connected to geese. This can include, but not...[Read More]
Though absurdly unfamiliar with The Expanse television show, its praises have been sung multiple times by various members of my friend group. But show...[Read More]
Earlier this year when I reviewed Sea of Stars, I couldn’t help but be transported back 30 odd years. Sabotage Studios’ tribute to a disti...[Read More]
RoboCop: Rogue City does not allow players to jump. For about an hour I would tap the X button on my DualSense trying to get former all-human cop Alex...[Read More]
The catastrophe that was Payday 3‘s launch will hopefully not be its enduring legacy. It can be quite easy to tear into a game because of an unr...[Read More]
Wizard With a Gun‘s five-minute gameplay loop is a double-edged sword. Its quick runtime belies the complex mechanics that are front-loaded in t...[Read More]
Driving at high speeds has always been one of my dreams. I say dream because I live in a world ruled by laws, regulations, and repercussions of my act...[Read More]
Ghostrunner 2, like its predecessor, was developed by One More Level and published by 505 Games. Taking place a year after the events of the first gam...[Read More]
The graphical limitation of the VCS console back in the 80s was extraordinary, even for the 80s. There were more sprites than specifics, and typically...[Read More]