38 years ago when Metroid released on the Famicom in August 1986, the revelation that Samus Aran is a woman was anything but novel. The assumption tha...[Read More]
Deadlink has no patience for players who want to take the time to methodically pull off headshots and lurk around a map for optimal strategic dispatch...[Read More]
After two Beta weekends and about 20 hours of playtime, there is a Concord-shaped hole in my heart. And I think there are few better compliments one c...[Read More]
Were you ever good at Desktop Tower Defense? I certainly wasn’t. But that didn’t stop me from soaking up hours of it on Kongregate or what...[Read More]
Back in August of last year, I had the pleasure of reviewing Stray Gods, a visual novel – musical. I had never seen a game like this before in my life...[Read More]
Fifteen years feels like a long time to be trapped in this endless cycle of life and death. Yet that’s how long FromSoftware’s abyss of gr...[Read More]
Early Access has rapidly become a proving ground for developers to implement community feedback to grow and improve their games. Baldur’s Gate 3...[Read More]
Save Me Mr. Tako: Definitive Edition is a shockingly accurate recreation of those cartridge games you would click into the back of Nintendo’s Ga...[Read More]
Last year, I was given an opportunity to preview Tevi for the PC. At the time, it was in Early Access, meaning that much of the game was unfinished an...[Read More]
In the words of the great Sturgill Simpson from the album ‘SOUND AND FURY,’ going full speed is the greatest escape for some. However, mos...[Read More]
Between each new scene, Indika harshly cuts to black. The effect is a whiplash. Narratively. Mechanically. Technically. A fall down a hole or a jump t...[Read More]
Killer Klowns From Outer Space: The Game. What a time to be alive, right? In a few years gaming will likely have tapped the final keg of horror movie ...[Read More]