Saviorless feels very familiar to Limbo and Inside, but far more wordy. The three hours of gameplay took me through hand-drawn environments, platformi...[Read More]
Gaming keyboards tend to boast low actuation points (as in, the distance a key needs to be pressed down before it is registered by the computer) and r...[Read More]
Digitalchumps had the opportunity to sit down with Omeda Studios CEO Robbie Singh this past week and play through a few sessions of their upcoming MOB...[Read More]
When I saw Open Roads a month and some change ago, I honestly wasn’t too sure about it. The devs were banking on a good story and great acting but did...[Read More]
Dragon’s Dogma 2 is comparable to a pistachio; it has a salty shell that’s tough to crack, but once you get through it, it’s worth t...[Read More]
Annapurna Interactive has set a standard where a good story sometimes trumps intricate and detailed gameplay. And I will always say that a prioritized...[Read More]