Shadow of the Colossus (2005, SOTC) by Sony’s Japan Studio is one big reason why I maintain the belief that the PlayStation 2 is the console wit...[Read More]
The most astounding aspect of the Dragon Ball franchise in terms of gaming is how fresh and relevant each new game has felt, even after rehashing many...[Read More]
Venerable in it’s own right, THQ’s Undisputed line of the last generation got better with each release, culminating in the astute Undisput...[Read More]
Old school RPGs can be surprising sometimes, especially when the genre is shifting into an action/RPG mentality and away from turn-based style of play...[Read More]
The close of Resident Evil 7’s second act challenged the player with an important choice; do you choose to rescue Mia (your wife) or Zoe (the sa...[Read More]
Not A Hero occupies a reality where Resident Evil 7 disposed of the things people liked about Resident Evil 7. Gone are the games of cat and mouse, th...[Read More]
3D platformers feel bound to a specific place and time. Identified in earnest by Super Mario 64 and plunged into oblivion by Banjo Tooie, the genre ha...[Read More]
Behind the eyes of its characters, Gorogoa is a wistful reflection of untaught imagination, the erosion of possibility, and the recovery of passion. F...[Read More]
Melt down an action figure to its primordial goo. Shape the wreckage into an anthropomorphic body, and somehow keep the limited points of articulation...[Read More]
Gamers wanted longevity, so Bungie provided a grind. You get what you ask for and Bungie certainly delivered on it. The Curse of Osiris, the first exp...[Read More]
Way back when Steep was in beta form, I tried to enjoy the Ubisoft game, as it harkened back to enjoyable SSX times, but always found myself a little ...[Read More]
Okami is a dream on the verge of breaking through to reality. 2006, in the midst of next-generation hardware, was not an ideal time for its debut on P...[Read More]