Armored Core VI: Fires of Rubicon‘s initial complexity reminded me of the time when FromSoftware’s game’s felt daunting, a sensation...[Read More]
Crouching in the corner of the Amazon River Basin, Blanka furiously swiped at the oncoming threat. Whatever humanoid this was–be it Guile, Ken, ...[Read More]
During the mid-2000s I spent a generous amount of time barrelling through a number of classic PlayStation games. My well-documented devotion to Ninten...[Read More]
I remember watching the Star Wars – The Phantom Menace trailer at the end of my college career. I thought to myself, “It’s back! We’re going to ...[Read More]
When playing Scars Above it is difficult not to have thoughts of other games bouncing around in your head. The most common of these is painfully obvio...[Read More]
Marvel’s Midnight Suns proves the comic book/superhero formula can be successfully applied to almost any scenario. Who would have expected playe...[Read More]
The shadow cast by the Arkham games looms heavily over Gotham Knights‘ opening hours, often bleeding into the entire game. It’s been seven...[Read More]
Silt is a tremendously evocative adventure, taking players into the furthest mysterious depths of the ocean. It’s just a damn shame the journey ...[Read More]
For developer Retro Forge, Souldiers is an extremely safe bet for a first game. Studios can throw all the money in the world at a game and there will ...[Read More]
ScourgeBringer delights itself in pulling no punches. Players will die at a furious, brutal pace. Whether it be a massive beam of energy, undodged bul...[Read More]
Ghostwire: Tokyo thrives on pushing the malleable boundaries of open world games. I’m unsure how many players will go into playing Ghostwire: To...[Read More]
As much as I want to compare Nobody Saves the World to The Legend of Zelda, I feel like doing so would be a great disservice to DrinkBox Studios’...[Read More]