There is a perpetual sense of wonder throughout Prince of Persia: The Lost Crown. Admittedly, I was worried for a minute. In its opening hours, the ga...[Read More]
“Oh yeah,” I thought as I had to crouch to go under a door, “I’m ten feet tall.” Avatar: Frontiers of Pandora asks playe...[Read More]
One benefit of cooperative play is that we can often ignore certain pressing issues which affect the quality of an otherwise lackluster game. When you...[Read More]
Loot River is one of the first games of its type that I’ve played in quite awhile. A few days ago`when writing a prior review, the difference be...[Read More]
As I mentioned recently in my review of Have a Nice Death, the beating heart of a great (or at least competent) roguelite often reverberates in its fi...[Read More]
After nearly a year of PC and Switch exclusivity, Have a Nice Death is finally arriving to PlayStation and Xbox consoles. Since its reveal, Have a Nic...[Read More]
Earlier this year when I reviewed Sea of Stars, I couldn’t help but be transported back 30 odd years. Sabotage Studios’ tribute to a disti...[Read More]
“Be greater.” Sony’s marketing slogan five years ago when Marvel’s Spider-Man launched on PlayStation 4 was a killer, succinct...[Read More]
Fate/Samurai Remnant has a pedigree that I am completely unaware of. Often a blind approach can be the best one when reviewing games in a long-running...[Read More]
The Crew Motorfest opens with a dazzling introduction. Players are shot out into the Hawaiian island of O’ahu in their car racing across its gor...[Read More]
Armored Core VI: Fires of Rubicon‘s initial complexity reminded me of the time when FromSoftware’s game’s felt daunting, a sensation...[Read More]
Crouching in the corner of the Amazon River Basin, Blanka furiously swiped at the oncoming threat. Whatever humanoid this was–be it Guile, Ken, ...[Read More]