Were we to embrace death and return to this mortal coil gifted with the knowledge of our former life, what would be do? In these trying times, most of...[Read More]
The significance of the choices we make ripple throughout the timeline of our existence until the moment we die. At what point did we create our own f...[Read More]
The Thaumaturge is a strangely cozy game, personally speaking. Of course, one might not think such things about a game set in 1905 Poland, a country d...[Read More]
Between each new scene, Indika harshly cuts to black. The effect is a whiplash. Narratively. Mechanically. Technically. A fall down a hole or a jump t...[Read More]
Unlike the open-ended, Delilah-less finale of Firewatch, I wasn’t disappointed when my choices made in The Invincible caused me not to cross pat...[Read More]
Children of Morta has all the trappings of familiarity. Being a roguelike with stylish–if not gorgeous–pixel art, developer Dead Mage has ...[Read More]
“Beat Cop” in essence is synth wave culture packaged into a grimy, blood-soaked adventure. In the opening sequence, the game is pre...[Read More]