Whether it be theme park or simulated city, there is an allure to micro-managing hundreds if not hundreds of thousands of virtual people. For all inte...[Read More]
Death and taxes. And Call of Duty. There are so few certainties in this brief life of ours. Perhaps with equal guarantee is the polarizing deluge of o...[Read More]
Unlike the open-ended, Delilah-less finale of Firewatch, I wasn’t disappointed when my choices made in The Invincible caused me not to cross pat...[Read More]
Publisher Atari and developer SneakyBox are bringing back a classic 80s Atari arcade gaming experience that quite frankly scared the ever-loving shit ...[Read More]
Way back in September, we were privy to a preview of developer DON’T NOD’s game Jusant. The game was a gorgeous example of how well the Unreal Engine ...[Read More]
Nine years ago today, I reviewed Lords of the Fallen (LOTF) on the PS4. Today, I post a review of Lords of the Fallen on PS5. Two totally different ga...[Read More]
Though absurdly unfamiliar with The Expanse television show, its praises have been sung multiple times by various members of my friend group. But show...[Read More]
Earlier this year when I reviewed Sea of Stars, I couldn’t help but be transported back 30 odd years. Sabotage Studios’ tribute to a disti...[Read More]
RoboCop: Rogue City does not allow players to jump. For about an hour I would tap the X button on my DualSense trying to get former all-human cop Alex...[Read More]
The catastrophe that was Payday 3‘s launch will hopefully not be its enduring legacy. It can be quite easy to tear into a game because of an unr...[Read More]
Wizard With a Gun‘s five-minute gameplay loop is a double-edged sword. Its quick runtime belies the complex mechanics that are front-loaded in t...[Read More]
Driving at high speeds has always been one of my dreams. I say dream because I live in a world ruled by laws, regulations, and repercussions of my act...[Read More]