Mutropolis is an adventure/puzzle game that puts your brain to work while also making you feel as though you are in the game. Playing as Henry Dijon, an archaeologist in the year 5000, you must put your problem-solving skills to the test to save Totel and discover the ancient world of Mutropolis. Completing the puzzles and problem solving is the only way to save the day and discover the lost world.
The visuals and storyline of Mutropolis are nothing shy of impressive. The hand drawn scenes and intricate world settings were the highlights of my gaming experience with Mutropolis. The futuristic settings drawn in what felt like an early 2000s pc game aesthetic made me feel like a kid again. The bright colors made the game feel warm and cozy instead of robotic and scientific which I really enjoyed. The game and interactions are playful and each character has a unique personality that was entertaining to play with. The interactions brought this game to life. The conversations that I had with the various characters made me feel as though I was in the game myself. The storyline of this game is so fun and playful. I love that there is so much to do and there are so many ways to be a part of the game. The game allows for the player to have a lot of freedom in what to do next, which proved to be difficult for me at times but fun nonetheless.
When looking at the actual gameplay, the game was very slow and frustrating at times. This game is a simple point-and-click game. This proved to be a bit difficult for me throughout for a couple of reasons. First, there is little to no instruction on where to go and what to do. With a point-and-click game, it is important for me to know what I’m supposed to do and where I should go. There were many instances where a point in the game should’ve gone by much faster but the lack of direction forced me to go back and re-click everything until something worked. I found myself annoyed and losing my temper a bit whenever I had to go through the same long conversations time after time. The puzzles themselves were difficult but possible, the hardest part of the game was just knowing what to do next. I felt as though I was lost half the time and the other half I was just clicking and hoping it would do something.
Overall, Metropolis has the bones to be a great game, however, the slow pace, lack of instruction, and lengthy dialogue made it frustrating to play. While the interactions, visuals, and storyline are amazing the gameplay and mechanics were lacking. If there were more instructions or hints this game would have been a home run. If problem-solving is your jam, then this game is perfect for you. However, if you don’t like having to figure out every small detail of a game, then you should probably skip this game for now.