It’s very rare to find a visually striking roguelite that checks off the boxes of tight gameplay, high replayability, challenging yet rewarding,...[Read More]
The world is a desolate wasteland with little energy sources. As part of a mining team called Studio Tsuruhashi, you’re tasked with directing a ...[Read More]
Several days had passed while I was out crusading in the name of The One Who Waits. My followers had patiently waited for my return, praying at my alt...[Read More]
The days of loitering at my local arcade/pizza parlor, spending my parent’s spare change on the likes of Galaga, Teenage Mutant Turtles, and Str...[Read More]
After dying nine times I finally beat Loopmancer‘s first boss. The crawl to get to him was grueling. I had savaged dozens of rank-and-file enemi...[Read More]
Not enough roguelites are co-op friendly, although they should be. While some of you armchair gameplay developers may argue that this is by design for...[Read More]
ScourgeBringer delights itself in pulling no punches. Players will die at a furious, brutal pace. Whether it be a massive beam of energy, undodged bul...[Read More]
Before Metallic Child I had never considered playing an entire video game from the perspective of a security camera. No, this isn’t Watch Dogs. ...[Read More]
Cassidy is a moderately normal young woman. She struggles with making a human connection. A tragic past event has put her guard up. Anxiety weakens he...[Read More]
Here we are still in a pandemic, and trying to find ways to entertain ourselves each day. Sure you could do those dishes that you have been meaning to...[Read More]