For years now, I have discussed my dissatisfaction with games driven by crafting. I have held the opinion that most of the time crafting is just fille...[Read More]
Visual novels and branching narratives come in a variety of sizes and flavors. Some of them are heavy on dialogue and are more focused on delivering a...[Read More]
Last year, Alex Tudor reviewed Stray for the PlayStation 5 and found an intriguing adventure that was mainly driven by playing a cat in a larger-than-...[Read More]
There’s nothing quite like screwing up so badly that you are rewarded for it. I’m sure it’s akin to working in the United States government, where you...[Read More]