Queasy Games’ Everyday Shooter is one of my favorite games of all time. The sequence when the first level opens and the infectious guitar riff begins is digital Prozac. It lifts me out of whatever funk I was in and opens the door to wonder and imagination, and it’s almost impossible for anyone not to crack a smile for the duration of the first level. It also didn’t hurt that Ever...[Read More]
As a pleasant surprise, Nintendo announced at their special 3DS software press event that the very next (and final) day of E3, New Super Mario Bros. 2 for the 3DS would suddenly be made available for play. Naturally, considering my well-known love for the series, I penciled it into my list of don’t-leave-before-you-play titles.
Purportedly more human, strategic, and—er, icy than the last game.
PaPo & Yo was one of the better surprises of E3 2011. The game’s puzzle/platforming mechanics, which involved escorting a monster through a grimy favela, were well and good, but more interesting was the context behind the gameplay. The boy, Quico, and his frog addicted best friend, Monster were all a metaphor for the relationship Vander Caballero had with an alcoholic father, and their ...[Read More]
I was fortunate enough to take part in a roundtable interview with Platinum Games’ Atsushi Inaba and Kojima Productions’ Yuji Korekado. An on the spot translation was provided by Kojima Productions’ Sean Eyestone. Being a roundtable, the questions asked by the other two writers are marked with an asterisk. Additionally, the raw audio file of this interview can be found in the last twen...[Read More]
As we waited for the start of our behind-closed-doors presentation of X-COM: Enemy Unknown, visions of Geoscapes and Interceptors danced through our heads.
You can’t win them all, and in the case of Game and Wario, Nintendo left us unimpressed. Somewhat similar in spirit to Nintendo Land, Game and Wario’s modus operandi is to pack a number of (purportedly) highly appealing mini-games into a single package in an effort to produce some cheap thrills and showcase the Wii U’s capabilities in the process. The difference, however, is that these games aren...[Read More]
Remember that title that was shown last at the Nintendo media briefing? How could you forget? It sent a wave of sighs rippling through the entire room and out the doors across the entire internet.
I spent more time trying to figure out how to format and hyphenate the title of this article than I did writing the entire article.
Here’s a snippet of a writer’s life at E3: you make appointments to cover a publisher’s game(s) for the duration of the show’s operating hours, and then you retire to your hotel room (or whatever) and spend the rest of the evening writing about every game you were supposed to see and play that day. We barely get any time to freely pursue the show floor and see all the weird and o...[Read More]
I never thought Dante would be cool. The last decade of Devil May Cry created a character wrought with unfashionable swagger, not unlike a guy who read a book about how to project confidence and wound up looking overly pious and arrogant at every instance. Ninja Theory’s interpretation of Dante knocked a few years off his age and up’d his rebellious nature by somehow making him even mo...[Read More]
I was a bit wary of Star Wars 1313. The Star Wars universe, or at least the mainline segments of it that I have experienced, have never fully embraced a mature brand, and that’s all I was hearing about the game’s mission. “The first mature title in the Star Wars universe,” was the assumed mantra, and hearing it echoed at the beginning of our demo didn’t exactly set the stage well. I understand tha...[Read More]