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Complex versus simple control, or, I like Assassin’s Creed II

A particularly polarizing facet of Assassin’s Creed II (much like the original) lies with its control scheme. On foot traversal is easily the most important mechanic in the game, both in terms of context and Ezio’s move set, but assigning those typically simple functions to a bunch of buttons might not sit well with casual or impatient players; most people aren’t used to there be...[Read More]

Every Day The Same Dream

1UP’s Oddcast features a segment called “Recession Gaming” where they talk about cheap or free PC games. This is how I found out about classics crap like Don’t Shit Your Pants or legitimate gems like Captain Forever. While those two titles are great examples of how to pass time or work toward a higher and higher score, Flash games usually fail at completing my favorite aspe...[Read More]

In defense of Jank

Jank, while not a legitimate adjective (or word, for that matter), is a fantastic label to apply to certain aspects of electronic entertainment. Lack of technical prowess, as in, “the Playstation 3 version of Bayonetta is pretty janky,” is correct in principle, but not in terms of the precise area of jank I’m striving to identify.  I see jank as more of a general clumsiness ...[Read More]

Testing blog entries under new system

If you are a reader, and you’re reading this, please don’t expect to find it at all interesting… because it’s not. Many Thanks.

Favorite TV’s from the Show

Well, if you know anything about CES, you should know that there are a lot of television companies present (more than I could name to be honest). And with all of the new ideas being tossed around from booth to booth, I figured I’d recap a few hot topics that piqued my interest (in case you missed a few of these earlier in the blog).   1. 3D TV: First of all, everyone knew that this was the y...[Read More]

Super Street Fighter 4

There probably isn’t much I can tell you that you don’t already know about the game at this point (or couldn’t find on Wikipedia). After playing with a few different characters against Seth Killian (a typical affair at a Capcom game/tech conference), I was put in my place as usual as the fighting master calmly showed me multiple arsenals of new supers, combos, and the like. Howev...[Read More]

Dark Void – Ground Combat developer walkthrough

Another developer walkthrough video just released today; this one covers ground combat options and techniques specifically. Also, can I just say that this game is gorgeous?  We had a great time with it at CES playing in 3D thanks to the use of nVidia’s specialized technology.  I’m really looking forward to both this and the DSiWare companion title we’ll be seeing this month.   {h...[Read More]

Dark Void – Ground Combat developer walkthrough

Another developer walkthrough video just released today; this one covers ground combat options and techniques specifically. Also, can I just say that this game is gorgeous?  We had a great time with it at CES playing in 3D thanks to the use of nVidia’s specialized technology.  I’m really looking forward to both this and the DSiWare companion title we’ll be seeing this month.   {h...[Read More]

Ten full minutes of Dark Void Zero

Capcom has released a ton of Dark Void Zero footage featuring practically the entire first level, direct-feed.  You may recall our footage from CES; well, this is better. We’ve taken the liberty of combining all of the released footage into one high-quality video for your viewing pleasure.  Please enjoy! 🙂 {hwdvs-player}967{/hwdvs-player}

Alienware Area 51 ALX product demo in HD

Ever gamed with a triple monitor setup?  We have (cue Nelson HA HA soundbite).  This was all made possible by Alienware’s quite ridiculous Area 51 ALX desktop–which just so happens to be the most powerful one they offer–coupled with ATI’s Eyefinity technology.  If that doesn’t tell the story, check out our video. {hwdvs-player}id=966{/hwdvs-player} Also, here’s ...[Read More]

Random Encounters

One of the best parts of attending a massive convention is getting to meet like minded individuals. For example, Steve and I can have endless conversations about whether or not Chrono Trigger is the greatest game ever made (note to Steve, it’s not), but having this same debate with random people at normal parties isn’t a naturally occurring phenomenon.  With CES, you’re almo...[Read More]