After the ending of the original, it seemed a sequel was inevitable. Q-Games first official sequel (rather than an extended Encore) is finally here in the form of PixelJunk Shooter 2. After being swallowed into the belly of the beast a slight change has undertaken the aesthetic. The same general style remains, but now reflects a more organic, rather than earthly, atmosphere. That’s not the only ch...[Read More]
David Jaffe fooled us all. EatSleepPlay was working on a new Twisted Metal, and Jaffe was indeed at the show. There’s no conceivable way I could be disappointed by his misdirection, as the end result was something we all wanted anyway; a true Twisted Metal sequel with parts of the original Singletrac crew at the helm. If it was ever going to come back, these were the guys who needed to do it. Twis...[Read More]
You know how Assassin’s Creed II and Mass Effect 2 added so much content they essentially rendered their prequels little more than basic design concepts? From a gameplay standpoint, Valve has somehow executed the same model with Portal 2. The five six mechanics I saw in a canned demo insured a fantastically different experience that, while keeping portals essential to the overall. First up was the...[Read More]
Though I know the game has been out in Japan for almost a year now, I figured I would post some of my pre and post impressions of the Dragon Quest IX. I had fears that the game might be too non-traditional to retain the Dragon Quest feel. The lack of turn based battles was something I needed to experience myself to understand if the game was true to the old-school nature of the series. I found tha...[Read More]
In terms of creating a unique atmosphere, the aptly named Limbo takes the cake. A silhouette of a young boy with no features other than beady dots of light for eyes drifts almost lifelessly through a dark world that bleeds sadness and despair in this chilling downloadable platforming experience for the Xbox 360. Limbo is both dark and devoid of life while being vibrant and dynamic; this is no easy...[Read More]
Have faith--because in spite of our time with the game this year, we still know oh so little.
I was actually a little disappointed by the lack of length to the Golden Sun: Dark Dawn demo at E3 2010. If you remember from E3 2009, the demo of the game was extremely short so I was expecting a significantly longer demo this year at E3. The demo did walk you through a training exercise for your psynergy as well as a short area of a dungeon and a look at a battle sequence but overall I felt like...[Read More]
(Be sure to check out Ricardo’s Impressions as well, along with our HD footage of the game below) I went on a little sidequest today; the goal was to find something unique, inventive, and charming (outside of Nintendo). Eventually, I stumbled across Lost in Shadow by Hudson Soft for the Wii. Largely overlooked in terms of early buzz, Lost in Shadow pits the player as a young boy who has lost...[Read More]
Spending a brief amount of time with the Transformers: War for Cybertron multiplayer mode, I quickly became privy to the fact that the latest attempt to delve into the Transformers universe wasn’t shoveled out of the door like most previous attempts. After tinkering around with the character selection screen, I chose to play as the Solider class. Scout, Scientist, and Leader were the other options...[Read More]
After being released in North America as Devil Kings for past several years, Capcom finally decided to give the latest installment of the Sengoku Basara series a proper localization. As Devil Kings, all of the traditional Japanese names and semi-historical figures were changed, which kind of diluted its personality significantly. Reenergized as Sengoku Basara: Samurai Heroes, Capcom looks to estab...[Read More]
I went into Bulletstorm hyped to get my hands on People Can Fly’s second offering, but I was quickly brought down by the video that preempted our play time. Bulletstorm’s score based mechanics demand immediate explanation to fully enjoy the game, but it was presented in a way that made me feel like I was thirteen years old. A woman’s voice pandering to adolescent male with groan-inducing puns (the...[Read More]
Dead Space 2’s closed door live demo might receive the award for loudest thing on the show floor. I’m not exactly sure how they packed that much sound into a tiny room, but I felt like it was about to blow me out of the mock Church of Unitology pews and make me pee in my pants with in a terrified stupor. Anyway the demo opened with a mask-less Isaac Clark in the aforementioned Church of Unitology....[Read More]