Don’t miss the awesome new trailer for EA’s Command & Conquer: Red Alert 3. We’ve got it for you FOR FREE in HD quality–spread the word. 🙂 Choose which version suits you best: Download Trailer: Command & Conquer: Red Alert 3 Regular (Right-Click Here to Download) Download Trailer: Command & Conquer: Red Alert 3 HD Version (Right-Click Here to Download) We’...[Read More]
Chrono Trigger is a game that needs no introduction… but it’s so epic, I’m going to give it one anyway. For many, Chrono Trigger was the epitome of creativity for 90’s gaming. It was developed by a so-called Dream Team which included such storied contributors as Akira Toriyama, Hironobu Sakaguchi, Nobuo Uematsu, and the newcomer composer (and now highly respected) Yasunori Mitsuda, who repor...[Read More]
One of Nintendo’s biggest announcements this E3 was that Wii Sports—the game that started it all—is getting a sequel. That may not come as too much of a surprise to anyone with a bit of business sense, but the inclusion of the Wii MotionPlus functionality makes for some interesting news indeed. In case you haven’t seen the news, Wii MotionPlus is a new accessory for the Nintendo Wii that snaps ont...[Read More]
Beyond the inexorable flurry of sophomoric jokes about the title of Capcom’s upcoming downloadable title (in which we at DigitalChumps gladly participated), there actually is a pretty great game cooking. The developers described it to us as an “accessible” real-time strategy title, meaning that it won’t take you six months and several cases of energy drinks to accustom yourself to the style of pla...[Read More]
Gentlemen, it’s a nuclear device Going into the show, my younger brother Greg Schardein and myself were quite excited about the prospect of playing the newest installment in the Command & Conquer: Red Alert series, Red Alert 3. Westwood Studios’ Red Alert 2 has always been at the top of our list of favorite real-time strategy games of all time, so you could probably imagine how thrilled ...[Read More]
Just the other night we were able to spend dinner with our friends at Logitech where they were showcasing some of their upcoming products. You may have already read Eric’s Impressions of the force-feedback enabled steering wheels (which, by the way, are eerily accurate in their feel and amazingly high-quality), but I’m here to tell you a bit more about my side of things: the DS, PSP, and Wii acces...[Read More]
So IGN just released the official Mega Man 9 “box art”, and it’s super-professional. The art style is truly indicative of the content of the game, communicating both gripping suspense and rich emotion. It’s almost as awesome as the European Mega Man 2 box art in fact. The Mega Man 2 European box art kills me. I love the bowling pin arm almost as much as I love the random...[Read More]
Three cheers for a game series that consumed three solid months of my college life. Then enter Animal Crossing: Wild World for the Nintendo DS, and I’m right back to playing constantly again… though I tired of it more quickly. Now we’re doing the same thing a third time with marginal changes once again, and I’m beginning to wonder how interested I’ll be in this new version. Regardless, there are s...[Read More]
I still have a shrink-wrapped, unopened copy of Fable for the original Xbox sitting on my shelf at home, and I am still forlorn over the fact that I have not yet been able to find the time to play it. You see, sometimes when you’re always reviewing games, it’s tough to find a way to make time for “pleasure” gaming. But after spending some time with Fable 2 today, the original has been bumped close...[Read More]
If you’re an RTS fan and you own an Xbox 360, you’ll be happy to hear that Halo Wars looks to redefine the console RTS control scheme. Unlike most of its unwieldy counterparts, Halo Wars was designed from the ground up based on control. The developers repeatedly reminded us that they felt that the single most important ingredient in the experience was the control scheme. Typically it is tedious to...[Read More]
Today, I spent extensive amounts of time with Banjo-Kazooie: Nuts and Bolts, and I’m here to tell you all about what I’ve learned about the game. We had plenty of questions answered by both a designer of the game and Creative Director Ken Lobb, who, as I’m sure most of you know, is one of the most influential people working at Microsoft Game Studios today. It was both revealing and invigorating fo...[Read More]
So we’re big enough nerds to pay close attention to the music in our games, and while playing Mega Man 9 extensively, we were thrilled by the sound of the BGM. As such, we managed to sneak a couple of clips of music from the show floor. It’s bad quality (terribly sorry for the clipping and flat quality), but it’s listenable… and it’ll give you an idea of what type o...[Read More]