This was completely necessary: Jhenn’s position as the official DigitalChumps EnforcerTM was solidified through numerous sensational measures. She (along with some help from some fine people from GameSpy) sabotaged some European journalists attempts to cut in the registration line, promoted a general hardness often associated with 80’s action heroes (pictured above), and flagged d...[Read More]
I fondly remember the debut video for InFamous at Sony’s 2007 E3 event. Finally, Sucker Punches Playstation 3 entry was revealed in the form of an open world escapade showcasing the allegedly good or evil exploits of a modern day super hero. Comparisons to Crackdown were unavoidable, but InFamous looked to bend the prototype by introducing a more coherent narrative and elements of morali...[Read More]
Dead Rising: Chop till You Drop was an interesting experience, mostly because we had no idea what to make of it. I always thought the original’s hook lied in the sheer number of zombies on screen, a feature which the Wii would have considerable trouble replicating. For the most part our fears were justified, because this new iteration lacked the tenacity of its previous version. The fo...[Read More]
Few developers in the industry have as much enthusiasm than Hiroyuki Kotani. I’ve seen passionate developers and enthusiastic producers, but I’ve rarely encountered a person so deeply ingrained in and excited about their creation. Even more amazing was the observation that Kotani seems to be energized by creating a sequel that looks, for all intents and purposes, a game created ent...[Read More]
I would have been pleased if Locoroco 2 was just a moderate extension of the first game’s concept. The original Locoroco was, without a doubt, the happiest game I had ever played; not unlike digital Prozac electronically absorbed through a non perverse tactile activity. Locoroco’s lead designer Tsutomu Kouno is, thankfully, far more ambitious than I. Loco 2, in additional to preser...[Read More]
(Ed. Note: That’s just gross, Eric. Did he at least buy you dinner?)
16 hours on airplanes and three hours of sleep since Monday morning have granted me neither the will power nor the vocabulary to accurately assess my time in Japan. Thus, this blog entry, and likely any further entries until I have a reasonable amount of time, will consist on pictures which, hopefully, become progressively more insane with each entry. Cheers Additionally: – Super P...[Read More]
Portable Party?
Believe the hype.
No, I can't pronounce it. Yes, you should play it.
Jetpacks. Finally.
He's coming to get you, Barbara.