Lost Planet 2 wound up being a far different experience than I had anticipated. Vaguely familiar with the original, I assumed it was a standard 3rd person action/adventure with above average art direction and solid mechanics. What I found in our demo, however, turned out to be much more than another generic shooter. Steve, Greg, and I (along with a nice guy from Capcom PR) blasted through a gigant...[Read More]
Man, am I high on Heavy Rain. After what seems like and endless amount of games where I’m shooting nazis, terrorists, aliens, and whatever the hell else, it’s a breath of fresh air to play something that looks, feels, and plays altogether different from almost everything else out there. I absolutely adored the “Mad Jack” sequence we got to play at last year’s E3, and ...[Read More]
For me, MAG was a rather unknown quantity in Sony’s library. Forging an identity out of its player cap (that’s still an astonishing 256, folks); I assumed its hook was in its promise and its premise, not the mechanics or the likelihood of it all actually working. Silly me to doubt Zipper; if tonight Playstation Blog event, which we more or less crashed, was any indication, MAG is the r...[Read More]
We had heard rumblings of a possible LittleBigPlanet/Disney crossover well before LBP dropped last fall, but now that rumor has finally manifested in the form of a Pirates of the Caribbean level pack. It isn’t quite Mickey & Co., but what we’ve received is still a pretty hot property and, if nothing else, a fascinating crossover experiment. Not just a simple costume pack (though y...[Read More]
From a pure-gameplay perspective, it’s hard to do worse than Q-Games PixelJunk line. Monsters is probably best console tower defense game ever, and Eden (a game I instantly recommend to friends who buy Playstation 3’s), at least once you’re familiar with the mechanics, is one of the most original and alluring platformers of this generation. Racers wasn’t as well received, but pum...[Read More]
Much to the satisfaction of Yakuza fans everywhere (including myself as well as fellow editor Steven McGehee), Yakuza 3 is FINALLY coming stateside in March 2010! From the looks of it, we’re getting the full game with its original Japanese voicecast, subtitled of course. Yakuza 1 and 2, both on Playstation 2, were cult hits, and the third entry wasn’t expected to make its way across th...[Read More]
Welcome to part three of our roundtable interview with Mass Effect 2 Project Director Casey Hudson! With us and a few other journalists, Casey discussed a lot of what we can expect from Mass Effect 2, along with a few reflections on Mass Effect 1. Regarding the format, questions are in italics, and Casey’s answers are in plain text. With such a wealth of information, and in the interest of those w...[Read More]
Welcome to part two of our roundtable interview with Mass Effect 2 Project Director Casey Hudson! With us and a few other journalists, Casey discussed a lot of what we can expect from Mass Effect 2, along with a few reflections on Mass Effect 1. Regarding the format, questions are in italics, and Casey’s answers are in plain text. With such a wealth of information, and in the interest of those wit...[Read More]
Welcome to part one of our roundtable interview with Mass Effect 2 Project Director Casey Hudson! With us and a few other journalists, Casey discussed a lot of what we can expect from Mass Effect 2, along with a few reflections on Mass Effect 1. Regarding the format, questions are in italics, and Casey’s answers are in plain text. With such a wealth of information, and in the interest of those wit...[Read More]
Here at Digital Chumps, we’re pretty big fans of LittleBigPlanet. The original game, as well as the Game of the Year Edition, both received considerably rare perfect scores. 2008 was a big year, but 2009 has been kind as well, with a steady stream of marginal downloadable content, the game of the year edition, and, of course, the never ending flow of user created levels. While the visual fidelity ...[Read More]
To get a, how shall we say, more informed perspective on LittleBigPlanet PSP’s create mode, we went to Azure Palace creator, David Dino (PSN: gevurah22). While a great number of us may have tinkered around with the create mode in the original LittleBigPlanet, David’s talent went above and beyond most – to the point where his level was selected to be one of the few pressed onto the Game of the Year...[Read More]
One of the most surprising aspects of 2007’s Resident Evil: The Umbrella Chronicles was its relative pleasure. Burned by the Outbreak series, few people expected much from Capcom’s latest light gun spin on their flagship survival horror franchise, but Umbrella Chronicles, with its slick revisitation of Resident Evil 0, 1, and 3, won substantial praise from both fans and critics. It was...[Read More]