Eric Layman

Eric Layman is available to resolve all perceived conflicts by 1v1'ing in Virtual On through the Sega Saturn's state-of-the-art NetLink modem.

“Weird Al” Yankovic Live! – The Alpocalypse Tour

Robert De Niro's mole has gotta be ten feet wide...

Sonic Generations

Embracing Sonic’s heritage has never been easy for Sega. 2006’s Sonic the Hedgehog was conceived as a fifteenth anniversary reprise for the franchise, but birthed stillborn with little regard for Sonic’s past (or functional gameplay). Sonic Unleashed did a better job of celebrating Sonic’s speed by finally offering a reasonable means of controlling him in three dimensional ...[Read More]

Interview – Need for Speed: The Run Executive Producer Jason DeLong

During The Run’s preview event I got a chance to have a chat with The Run’s Executive Producer, Jason DeLong. Here’s what he had to say: Eric Layman: When the game debuted around E3, one of the big things was “oh you get out of your car, there are these quick-time events,” and the reaction to that wasn’t so great. Even since that the buzz around The Run hasn’t been fo...[Read More]

Preview – Need for Speed: The Run

A coast-to-cost race, ala Gumball Rally, is fertile ground for interactive entertainment. The problem is solving the complexity behind its potential and then transforming that concept into an accessible experience. EA Black Box, no stranger to the racing genre with a decade’s worth of Need for Speed titles under their belt, seems to have solved this problem with The Run, their latest entry i...[Read More]

Daytona USA

You can't be satisfied without it...Sega Model 2.

PixelJunk SideScroller

The folks at Q-Games know what they’re doing. Perhaps of greater interest, they also don’t seem to much care what everyone else is doing. Racers, Eden, Monsters, and Shooter – all under the PixelJunk umbrella – are built upon the ghosts of game’s past, but it’s nearly impossible to find peers, contemporary or otherwise, that share a similar mission. PixelJunk ga...[Read More]

InFamous: Festival of Blood

Zombie modes are easy; throw an absurd amount of brain-dead AI at the player, brand it as a bonus feature, and call it a day. Countless games have exploited this supposed value-add, but few have managed to do anything tenuously creative. Undead Nightmare, Red Dead Redemption’s zombified follow up, literally and figuratively changed the game. Yes, it dumped hoards of the living dead in the Wi...[Read More]

Okabu

Good Clean Fun

Dead Rising 2: Off The Record

Dead Recycling

Crysis

All in the suit that you wear.

Eufloria

Before ever playing it for review, Eufloria held the honor of being one of the few games to beat me. It's not uncommon to observe a young man at a trade show approach a kiosk and fiddle with a controller for a few minutes before deciding his endeavor was futile. I had never done that, but a virgin dive into the middle of someone else’s demo was all it took for Eufloria to blind and bewilder my gam...[Read More]

Ms. Sposion Man

When I try to picture videogame development, I often think of an endless sea of poorly lit cubicles filled with overworked (but dedicated) programmers and artists who yearn for nothing more than a visible horizon for their work. For the folks at Twisted Pixel, I think it's more like a little kid's birthday party distilled into concept art and basic gameplay ideas before being completely covered in...[Read More]