Fast and Focused.
I couldn’t believe my eyes. In one minute an eighteen seconds Retro City Rampage’s 2010 debut trailer had sold me on its premise. Not only was it an attractive Grand Theft Auto 8-bit demake, but it also encapsulated countless tropes and references deemed special or significant by children of the 80’s. Super Mario Crossover and Abobo’s Big Adventure declared a similar missio...[Read More]
Good morning! Here are some excerpts from an interview we did in early October with Criterion producer Hamish Young for Need for Speed Most Wanted. Eric Layman (Digital Chumps): You guys have to serve two different masters. There’s the Need for Speed fan and there are people who expect another edition of Burnout Paradise from Criterion. Is there a struggle to adhere to some of Need for Speed...[Read More]
The team at Criterion carries an enormous amount of pride. Their rationale for allowing the latest title in the Need for Speed franchise, Most Wanted, to literally bear the same name as a recent title was thusly explained; “We don’t make sequels to other people’s games.” What sounds like a slick marketing line for maintaining brand awareness is actually a genuine mantra for...[Read More]
What to Expect When You're Expecting
They don't make them like this anymore.
More is more.
While discussing N.E.R.D.'s third album, Seeing Sounds, Pharrell Williams seemed surprised when he learned not everyone experienced synesthesia. Blending senses and seeing colors instead of sounds came natural him, and I'm willing to bet the same line of thought applies to Queasy Games and their short list of collaborators for Sound Shapes. Sound Shapes (as well as Queasy Games’ 2007 title Everyda...[Read More]
Long Road Ahead is the third entry in Telltale’s take on The Walking Dead. If you haven’t played the previous episodes A New Day or Starved for Help, then you would do well to give them a spin. Not necessarily because they’re great (and they are) but rather it’s required to make any sort of sense out of the content behind Long Road Ahead as well as this text of this review....[Read More]
Mass Effect’s downloadable content seemed to be on a bell curve. Bring Down the Sky and Pinnacle Station, both of which complimented the original Mass Effect, were relative low points. Kasumi’s Stolen Memory and Project Overlord represented a distinct improvement, but Lair of The Shadow Broker, on its own, was one of the best parts of Mass Effect 2-proper. Then and now, Shadow Broker i...[Read More]
“I love that little friend on your back,” said my fiancé as she watched me play Papo & Yo. It was a casual observance, but one particular word, “friend” really struck a chord with me. Friends aren’t something you have in games, or at least not in the traditional sense. Rather, they’re devices whose sole purpose is predicated on predetermined game instances....[Read More]
An ideal mash-up has one foot in desperate plausibility and the other in the whimsical ramblings of an imaginative youth. At an earlier point in my life this was realized through the fusion of candy and breakfast to form Reece's Puffs and it was delicious. The folks at 24 Caret Games apparently spent their nights dreaming of slamming Guitar Hero against a side scrolling shoot 'em up because that's...[Read More]