The PlayStation Vita still aches for a definition. With Uncharted: Golden Abyss and Gravity Rush, the Vita seemed poised to deliver a console-quality experience on the go. Two years in and the Vita appears to have traded higher budgeted, first-party software for a cornucopia of independently developed games. As of last week, the Vita can properly Remote Play PlayStation 4 software too. Coming to a...[Read More]
Super Motherload caught me by surprise. This isn’t necessarily a testament to the game’s quality (or potentially lack thereof), but rather it wasn’t on my radar when a wild review code appeared in my inbox. I didn’t Google it, and, being my first non-retail PlayStation 4 game, didn’t think to check the online manual. I just started playing it, at which point an intere...[Read More]
“Efficient” isn’t a word typically used to describe a Need for Speed game, but it’s the most fitting for Need for Speed: Rivals. Whereas 2010’s Hot Pursuit revived the spirit of cops against racers and 2012’s Most Wanted took us back to the open-world bliss of Burnout Paradise, Rivals feels like a careful arrangement of the best ideas from those two games (and delicately le...[Read More]
BioShock Infinite demonstrated how to properly deliver a conclusive story while still leaving room for sequel-requisite ambiguity. By the end, or at least after some spirited discussion with friends, a competent understanding of what happened was achieved. In a medium where narrative often lacks any sort of patience or subtlety, BioShock Infinite assumed the role of an outlier and assigned itself ...[Read More]
“Efficient” isn’t a word typically used to describe a Need for Speed game, but it struck me as the best way to interpret the four hours I spent playing Need for Speed Rivals. Whereas 2010’s Hot Pursuit revived the spirit of cops against racers and 2012’s Most Wanted took us back to the open-world bliss of Burnout Paradise, Rivals feels like a careful arrangement of the best ideas...[Read More]
Mario. Sonic. Olympics. Motion Control. Minigames. Fall of 2007 and the Nintendo Wii were the perfect time and perfect place for Mario & Sonic at the Olympic Games. Six years and two more Olympic mash-ups later and one might expect the gas in this supersonic tank might be empty. Thankfully Mario & Sonic at the Sochi 2014 Olympic Winter Games has the added benefit of being born to a diffe...[Read More]
Before starting Phoenix Wright: Ace Attorney – Dual Destinies, I had never played a Phoenix Wright game. A glaring oversight on my record, I had always intended to pick one up but for whatever reason that action never materialized. With Dual Destinies I really had no idea what I was getting into or, really, what genre of games Phoenix Wright subscribed to. “Bonkers Courtroom Simulation”...[Read More]
All of his co-workers were gone. What could it mean?
Sonic has to go fast. This is his blessing and it is his curse.
I don't know if there’s ever been a game that's divided my heart and mind quite like Beyond: Two Souls.
The results are in and the critics have spoken: Flap Jaw Space is the internet’s most delicious podcast. This time, we’re all in on Rayman Legends, Wind Waker HD, Divekick, Outlast and the Wonderful 101. In case you were wondering, we don’t stay on topic (ever). Nonetheless, the gang is all here, and we’re also dabbling in things like lost megahertz and things that are French and also good. Don’t ...[Read More]
The allure of trying something creative and being rewarded with something cool is alive and well. Again.