Rules of Nidhogg? There are no rules. Two men enter, one man leaves to be eaten by a ceremonial dragon.
See you at the end of the world…
This is the main advantage of Octodad: Dadliest Catch: it makes you behave like the village drunkard in some early Irish novel . . . total loss of all basic motor skills: blurred vision, no balance, numb tongue – severance of all connection between the body and the brain. Which is interesting, because the brain continues to function more or less normally . . . you can actually watch yourself behav...[Read More]
While not officially existing, Peak Weirdness dates somewhere around 2001 to 2004 – or roughly when a commercialized Internet was at its most lawless and insane. YTMND’s had just taken off, complete nonsense Flash shorts (centralized at Newgrounds.com) were blowing people away, and thanks to high-speed Internet connections and file sharing networks, Americans were finally being exposed...[Read More]
Metro 2033 produced the closest thing to a pulse the first-person shooter genre’s felt since Call of Duty 4 and BioShock rewrote the rules in 2007. Individual results may vary, but the campaigns for subsequent entries in those landmark games seemed to do little other than amplify ideas established by their predecessors, and it’s not like Killzone, Resistance, or Crysis set the world in...[Read More]
Binary Domain demands a certain audience. The ideal player should be savvy enough to recognize when a Japanese development team forgoes natural inspiration in favor of creating a game intended to appeal to a Western demographic. For a significant portion of this console generation, cover-based third person shooters were hot, so Tecmo and Team Tachyon responded with the Quantum Theory. Quantum Theo...[Read More]
Chris and Eric discuss the best way to prepare Brussels Sprouts, Chris reveals that he got his picture taken with Muggsy Bogues, Eric and Steve discuss the possibilty of capturing Amazon drones, and the whole gang debates urban versus suburban rappers. We also talked about videogames, including The Wonderful 101, Super Mario 3D World, Resogun, The Legend of Zelda: A Link Between Worlds,...[Read More]
I decided to go with a different theme for my annual year-end game list. The best game I played this year was Dark Souls. I could drone endlessly about how that game obliterated and reconstructed my soul in a myriad of effective ways and then go on to declare it god-emperor of interactive entertainment ten times over, but Dark Souls came out in 2011 and it’s a 2013 list. Despite its twenty-s...[Read More]
“Efficient” isn’t a word typically used to describe a Need for Speed game, but it’s the most fitting for Need for Speed: Rivals. Whereas 2010’s Hot Pursuit revived the spirit of cops against racers and 2012’s Most Wanted took us back to the open-world bliss of Burnout Paradise, Rivals feels like a careful arrangement of the best ideas from those two games (and delicately le...[Read More]
The fourth fourth time's a charm.
“Efficient” isn’t a word typically used to describe a Need for Speed game, but it’s the most fitting for Need for Speed: Rivals. Whereas 2010’s Hot Pursuit revived the spirit of cops against racers and 2012’s Most Wanted took us back to the open-world bliss of Burnout Paradise, Rivals feels like a careful arrangement of the best ideas from those two games (and delicately le...[Read More]
It’s that time of day week month every-other-month again as Flap Jaw Space, the Digital Chumps Podcast, makes another elusive apperance. This time we’re no longer in Steve’s parent’s basement, but rather in the relative safety of his brand new home. Spirited discourse surrounding Super Mario 3D World, Need for Speed: Rivals, Sonic Lost World, Grand Theft Auto...[Read More]