Far Cry 4 is radiant with opportunities to both seize and indulge in its power.
Persona Q: Shadow of the Labyrinth is an ambitious amalgamation of disparate stories, ideas, and styles.
In its third mainline iteration, LittleBigPlanet's momentum shifts from a bastion of adaptive entertainment to a lightning rod of tailored inspiration.
By declaring its intentions early, Corporate Lockdown projects a more comfortable and measured presentation of Alien: Isolation's objectives.
Ones and Zeroes accelerates Republique's exploration of action and consequence by placing the player in a position of uncomfortable accountability.
Republique's second episode, while expectedly conforming to standards established in its first, rebuilds pieces of its infrastructure into a cleaner, more vigilant affair.
Republique is a response to an insular system closing in around the defiant and the virtuous.
Two years after its debut, Sleeping Dogs wasn't left aching for ancillary definition.
Sunset Overdrive is obsessed with actively entertaining the player.
The Legend of Korra dissipates potential as quickly as it disappoints a prospective audience.
We recorded a really great episode, which I’m not just saying because our work typically ranges from “man, this is pretty bad,” to, “yeah, but why is this three hours long?” Mark Shepherd joined us for the fourth time in Flap Jaw Space’s four year reign and first time in 2014! We called upon his tremendous insight and deep-reaching appreciation of the 16-bit era...[Read More]
On its own, Ranko Tsukigime's Longest Day is lightweight runner with scant traces of inspiration. As integral part of the dynamic, multimedia Short Peace project, its relative value becomes a bit more manageable.