A subscription to a genre is a commitment to a set of recognized principles. Ori and the Blind Forest checks all of its boxes while being a bit too careful to stay inside the lines.
ScreamRide is a versatile commitment to the logistics of testing, building, and destroying futuristic amusement park equipment.
Sunless Sea is a vicious decent into subterranean seafaring pandemonium. Either appreciating or sharing in the slow burn inflicted upon your virtual captain comes to a matter of personal taste.
Machinations that drive or resist this world aren't entirely discernable, lending Gravity Ghost the rationale for both bitter reality and rampant whimsy.
By placing formidable power against a sustained lack of balance, Dying Light revels in an anxious relationship between player and systems.
Dying Light is a surprisingly long game! In lieu of a timely review amidst a hectic week, I’ve decided to write a mess of words in response to the first half of the game. Ordinarily I’d quality check my writing to make sure it all flows together and makes sense, but I did none of that for this. That being said, check back for our review later this week – which surely will benefit...[Read More]
Saints Row IV's current-generation debut brings a better price and additional content, but doesn't seem too interested in cleaning up the player experience.
With its warm and prominent regard for Earthbound, Citizens of Earth looks to split the difference between the saccharine curse of pastiche and the paralyzing marvel of homage.
Gat out of Hell hastily assembles Saints Row ephemera into an anxious, off-key rendition of its recent brilliance.
Mystery of Mooil Rig continues Sunset Overdrive's maelstrom of colorful and chaotic action.
2013’s list was founded on the principle of raw innovation. 2014’s thematic tie in-is a bit more fundamental; one cool idea. I can’t think of a better way to express 2014’s drive other than games that left a profound impression by the efficiency and execution of a single great idea. In some cases I couldn’t believe a game like this hadn’t existed before, and ot...[Read More]
Rogue finds Assassin's Creed in the middle of a calm and composed paradox.