Godzilla: The Game, which was announced for North America at The Game Awards last December, seeks to right this wrong. Portions of the PlayStation 4 version that we were treated to, to say nothing of the remarkable enthusiasm of everyone in the room, paid homage to Godzilla’s endearing legacy. Creating a monster fighting game shouldn’t be especially difficult, but matching GodzillaR...[Read More]
Few motorsports—hell, few traditional sports—operate with the tasteful elegance of Formula One. Whether it’s the posh European aura, a curated assembly of human beings exceptionally adept in the realm of hand-eye coordination, or the pride of operating the world’s quickest circuit races, Formula One’s classic and graceful reputation is like no other. I can’t possibly hope to reco...[Read More]
Indifferent to the temptations of aberration and bombast, Element4l's Spartan aesthetic plays nicely with its devotion to pure platforming. It also buries Element4l's identity beneath waves of difficulty and a few inventive tricks.
Saint Seiya: Soldiers’ Soul, despite its fresh announcement and cachet as a sequel to 2013’s Saint Seiya: Brave Soldiers, remains an enigma. Bandai Namco was willing to show us a bit of live gameplay and talk to a few of the folks handling development of the game, but its finer aspects remain under wraps. The most notable facet of Soldiers’ Soul was its willingness to obsc...[Read More]
Combining the maddening and dedicated labyrinths of Etrian Odyssey with Mystery Dungeon's ode to indifferent but committed variability would seem to be the videogame equivalent of pushing an immovable object against an unstoppable force.
Greetings and salutations! We’ve finally delivered the latest episode of the podcast we used to record every week before shifting to biweekly, monthly, and, finally, quarterly. We actually recorded a monster three hour episode in early January, but a technical snafu ensued and the corresponding sacrifice was consumed by Steve’s laptop. This time we’re talking about Master P’...[Read More]
Mystery of the Mooil Rig explored how well Sunset Overdrive could operate under constraints. Dawn of the Rise of the Fallen Machines proves the inverse is true as well.
With aggression as its invitation, Bloodborne invokes a calculated shift in Souls parlance.
Bloodborne’s a huge game. Digital Chumps received a copy about a week in advance, but it wasn’t nearly enough time to properly play through the game. What follows are loosely connected observations, general information, and an introspective reflection around the first twenty-five hours of Bloodborne. Stylistically, it’s more loose and conversational than a committed, thesis-drive...[Read More]
Bloodborne’s a huge game. Digital Chumps received a copy about a week in advance, but it wasn’t nearly enough time to properly play through the game. What follows are loosely connected observations, general information, and an introspective reflection around the first twenty-five hours of Bloodborne. Stylistically, it’s more loose and conversational than a committed, thesis-drive...[Read More]
Bloodborne’s a huge game. Digital Chumps received a copy about a week in advance, but it wasn’t nearly enough time to properly play through the game. What follows are loosely connected observations, general information, and an introspective reflection around the first twenty-five hours of Bloodborne. Stylistically, it’s more loose and conversational than a committed, thesis-drive...[Read More]
Only Final Fantasy could get away with the paradox of a clean slate that simultaneously references countless tropes endemic to its name.