As a commemoration of style and simplicity, Spectra speaks in the dearth of speedy arcade racers. Regrettably, Spectra's ambition, like its appeal, doesn't stretch beyond austere representation.
We did it! Just in time for E3! We actually recorded this a month ago but time, being what it is, moved on. This time we’re talking antisocial wedding strategies, Mad Max: Fury Road, Vin Diesel’s unfortunate reprise as an action hero, Yooka-Laylee, One Night: Ultimate Werewolf, effectively lying to children, Etrian Odyssey Untold: The Millennium Girl, the critical natur...[Read More]
The Witcher 3: Wild Hunt is an exhibition of lessons learned not only from CD Projeckt RED's past work, but also from a spectrum of open-world and role-playing contemporaries.
The concept of The Escapists—make friends, make enemies, make crazy tools, and escape from prison through any applicable deviancy—is easy to fall in love with. The reality is more cruel.
Sunset survives as the antithesis of contemporary narrative construction, but lacks the confidence and vitality to thrive inside of its admirable periphery.
Neon Struct conceals a modern society engulfed in menacing surveillance programs by drenching itself in the soothing aura of 1985's neon nightlife.
Functionally outpaced by its more recent peers, Ys VI: The Ark of Napishtim enjoys its space as an anachronism.
Westerado: Double Barreled not only tips its hat to a requisite cache of genre hallmarks, it makes room for meaningful of agency between them.
The will to power seems incongruous with impulsive action, but it’s through this passage of devilish irony that Crypt of the NecroDancer thrives.
Whatever criticism I've prepared to levy against Grand Theft Auto V inevitably wilts under the depth and breadth of its content. It was tough to fault its 2013 launch on PlayStation 3 and Xbox 360, more difficult to challenge its 2014 debut on their respective successors, and now all but impossible to contest its 2015 graduation to the PC. GTA V and the wealth of assets it claims have, quite liter...[Read More]
Slow Down, Bull explores the aggressive relationship between creative inhibition and self-expression—and completely stresses the player out in the process.
The absence of free-roaming arena fighters is a puzzling blight upon the modern fighting game scene. In the late 90’s, when more traditional fighters bearing the names of Mortal Kombat and Street Fighter began to fade, the likes of Ehrgeiz, Power Stone, Destrega, and Psychic Force 2012 sought to instill the panic and calamity of a 3D brawler into the traditional fighting game mold. For one r...[Read More]