Twenty-one games and two decades splintered Need for Speed across demographics and racing genres. Despite its success and popularity, it still aches for definition. Need for Speed, bearing no additional title in its latest release, seeks to embody its prominent namesake. Ecosystem doesn’t usually mean much in the context of a racing game, but a finely-tuned series of cooperative and dependen...[Read More]
Roguelikes are in vogue. Games like Descent vacated relevance long ago. Unorthodox as it may seem, Sublevel Zero makes a bold play by pushing a popular philosophy against an abandoned style.
Soldiers' Soul is Dimps' fourth Saint Seiya game in just over a decade. It is my first time experiencing anything related to Saint Seiya.
A decade after its last appearance, Fatal Frame returns to American shores.
Videogames thrive through a vicarious experience of the impossible. Throwing fireballs at street fighters, coercing hedgehogs into insane rates of speed, and, yes, riding motorcycles all qualify as extraordinary experiences.
There is a noticeable vacancy for surreal, exploratory horror. Albino Lullaby makes a plea to occupy this uncomfortable space.
Senran Kagura 2: Deep Crimson is a game about girls of indeterminate age exploding out of their shirts. Sometimes there is fighting and usually it's with other girls, but it's mostly about looking at gigantic breasts from different angles.
Hatsune Miku was created to shatter the cynical will of the world's hardest curmudgeon. Project Mirai DX exists as a vector to push this sentiment out of your 3DS.
There's just something hypnotic about operating a large-mustached Russian blob-puff-thing.
Tearaway, a game stylishly composed around the PlayStation Vita's strengths (and quirks), strives to make a similar impact on the PlayStation 4 and its accompanying controller.
Only Final Fantasy could get away with the paradox of a clean slate that simultaneously references countless tropes endemic to its name.
One of the Dreamcast's best returns to commercial availability.