Imagine a monster made of bright colors and sour candy. Now picture the inside of its head; there’s no brain meat here, just a bunch of propellers, deep sea diving equipment, and dangerous amounts of electricity. For some reason it’s all slathered in brightly colored goop, and yet every piece is neatly arranged and separated. You’re driven to make sense of this. Welcome to Gnog. ...[Read More]
I can’t tell if Everything is either a poignant attempt to transgress the nature of play or another underhanded pitch from David O’Reilly designed to paralyze the neural activity of anyone who attempts to assign it with a definition. Everything is sincere in its message and competent in its assembly while simultaneously preying upon standard gaming conventions and coming up with deviou...[Read More]
Hi. Our weekly monthly quarterly whenever podcast convened to ask Steve Schardein about his 60+ hours with The Legend of Zelda: Breath of the Wild. Over the past week, Steve had been using some outstanding language to describe his time with the game. Chris and I sought to determine if his enthusiasm was genuine or if Steve was trapped in the reality distortion field that commonly envelopes mainlin...[Read More]
Staring at a rhombus isn’t too far removed from trying to make sense of Psychonauts. Double Fine’s 2005 debut was bursting with creative energy but burdened with frantic conduct, birthing a manic achievement that nevertheless enraptured an audience and qualified the odd experience as “worth it.” By comparison, a rhombi’s mixture of acute and obtuse angles preclude it ...[Read More]