I underestimated Tekken 7. When I reviewed Tekken 7 last year, I concluded it was institutional progress and austere form cloaked in spectacle and absent of risk. Its periphery can’t keep pace with 2017 and its core feels like it’s running the same race Tekken already won almost a decade ago. This doesn’t stop Tekken 7 from being the best 3D fighter on current platforms, but it...[Read More]
Press X Button to Deploy Hole. Raccoons enjoy garbage but are not arbiters of what is and is not garbage. Their fondness for trash theft and their default bandit fur creates an unsavory reputation, but it’s obvious that, if allowed, raccoons would steal anything that isn’t nailed down. They’re criminals, but nature isn’t subject to the laws of men and it’s deemed unwi...[Read More]
Yakuza 2 was the game where you could punch a tiger in the face. Its 2008 release to the PlayStation 2, while a pleasant gesture from Sega, was buried under the prime of the next console generation. Its status as a sequel to a commercial failure, lacking the marketing budget and english dub of its predecessor, emptied the rest of the clip into its chances of success. On forums and through budding ...[Read More]
Guacamelee! delivered a piledriver to metroidvania’s modern revival. Games like Shadow Complex, Dust: An Elysian Tail, and Insanely Twisted Shadow Planet set a tone that Guacamelee would amplify with a frenzied mariachi band. Alien worlds, outrageous weapons, and hostile gunmen were replaced with Mexican folklore, lucha libre wrestling, and irate skeletons. When it was first released in 2013...[Read More]
Flap Jaw Space, which technically remains DigitalChumps’ podcast, has rebooted. Rather than a lightly disorganized weekly (2010-2011) monthly (2012-2015) or quarterly (2016-2017) discussion of old and new videogames, we’ve moved on to a more focused, topic-based format. Perhaps you’ll be able to tell a difference. Maybe not! We’re going to try to get these out monthly. Topi...[Read More]
Detached is extremely satisfied with being in space. In the figurative sense, it provides simple-to-complex control options that allow the player to comfortably navigate all three axes of direction in virtual reality. You’re also literally always in space, the colossal vacuum of irradiated poison. Instant immersion, feeling like you’re there, is a priority and novelty for virtual reali...[Read More]
EAT ELECTRIC DEATH. Potent, perfunctory, and technically possible, eat electric death was the in-game banner for Tempest 2000’s Jaguar debut in 1994. Its meaning1 relates to the visual assault and neural overload induced by Dave Theurer’s 1981 classic Tempest, itself a mixture of then-novel vector display technology fueled by (what felt like) dangerous amounts of electricity. The sinis...[Read More]