Another day, another Pokémon spin-off
Aside from Shigeru Miyamoto, it’s hard to find a more creative and ingenious mind at Nintendo than that of Masahiro Sakurai. Yes, everyone knows that he’s best known for his overseeing of the Super Smash Bros. games and that he also was the creator of Kirby. But looking at his résumé of accomplishments only reveals the true levels of masterpieces of the games he’s created, especially in terms of t...[Read More]
Nintendo seems to really have found a frequent cycle to their release of Pokémon titles. In just the past year, we saw 5 different Pokémon themed titles hit stores in Japan and 3 in America (whereas Poképark 2 was delayed till 2012 for the states). However, along with the high frequency of releases, a drop-off in spin-off quality has certainly been seen over the years. I remember when the RPGs ...[Read More]
If there’s one thing I remember most about my time playing games in the NES days, it’s that perseverance always lead to the greatest sense of achievement. From Ninja Gaiden to Castlevania 3 & Battletoads, difficulty was something that many old school gamers have learned to embrace and relish over the years (granted, I never could conquer a few of the games but they were rewarding nonetheles...[Read More]
Before I got my hands on Fortune Street, I really had little knowledge of its premise. Seeing as the Itadaki Street series (one consisting of several games since 1991) has only been existent in Japan up until now, my first impressions of the series came at E3 earlier this year in the form of a promotional video that looped on the screens at the Nintendo booth. As I waited in a few of the lines to ...[Read More]
Pokémon mimics aren't always bad...
Mario gets his first 3D adventure that doesn’t involve collecting stars. Does it provide enough gameplay variance to warrant a purchase?
Kirby's back for another round in Dreamland.
After three successful puzzlers, Layton’s back with more gameplay than ever before.
Even if you’re a relatively new gamer, it’s more than likely that you’ve heard of or played some variant of Tetris. From authentic games to knock offs, we’ve seen countless iterations of the classic on all sorts of platforms, which is certainly a testament to the game’s success and staying power. Tetris is heralded as the definitive puzzle game to bring its genre into the mainstream 26 years ago a...[Read More]
Traversing the world After I left the first dungeon, I was introduced to the outside world. I immediately noticed that the art-style was definitely more geared towards full-on fantasy as opposed to realism (more like Fable or WoW than Oblivion) where environments are colorful and characters look like a cross between Tolkein and WoW. We were given a guide of the main quests and side quests we could...[Read More]
Gameplay After all of the customization, the cut scene continues and the two gnomes drop you into the pit of bodies. After fading back out and then in again, you awaken from the pile of bodies and immediately start gameplay. Everything was pretty simple to pick up with standard controller controls feeling quite intuitive. B performed a roll while holding A allowed your character to run. LT perform...[Read More]