In anticipation of the latest edition of the reigning console-basketball king, we attended a developer conference call today with 2K’s Erick Boenisch, Producer and Rob Jones, Gameplay Director for NBA2K11 to see what’s in store for hoops fans this fall.
Flap Jaw Space returns with a full-on discussion of Bioshock, shock value in games, and various news of the week. Also, we're idiots!
Live, from Tokyo Game Show, or Steve's basement! Steve plays Heavy Rain, but thinks like a robot instead of a human. We laugh.
An irreverent, yet semi-informed discussion unfolds regarding some new titles and Steve's take on yet another classic that he missed on the first go-around.
In Mafia II, there was little, if any, divergence from the main story. Some hailed it as a successful cinematic approach to interactive storytelling, others called it shoddy, barren game design. Despite your predisposition to the original Mafia II campaign, Jimmy’s Vendetta promises to deliver an “arcade-style” approach to gameplay in Empire Bay.
The jump over the infinite shark of gaming podcasts continues with even more thoughtful idiocy!
Valkyria Chronicles II picks up two years after the conclusion of the original game. The new hot-headed protagonist, Avan, navigates the campus of Lanseal Academy in menu-based fashion, selecting various locations to view cutscenes, select missions, train characters, and update weaponry. Through a series of riveting battles which blend real-time strategy, turn-based strategy, and various jRPG elem...[Read More]
In Mafia II, the player takes the role of Vito, a WWII war vet who is thrust into a life of organized crime. The narrative is heavily referential with regards to essentially every single mafia movie you’ve ever seen. Featuring well-designed (although archetypical) and well-voiced characters, Mafia II’s story is not groundbreaking or overly compelling, but it is sufficient.
Our first episode functions as a podcast mobius of free-flowing and sometimes thoughtful gaming conversation combined with general idiocy.
As Mafia II sets to drop this Tuesday, we attended a developer conference call last Friday to see what Jack Scalici, director of creative production for 2K Games, had to say about the upcoming crime drama and follow up to the critically-acclaimed Mafia: The City of Lost Heaven. Here’s a bit about what we found out: With a heavy emphasis on presentation, there has clearly been an intense focus on c...[Read More]
As a beat ‘em up, Scott Pilgrim vs. the World: The Game takes everything we know and love about pixel art, chiptunes, and just about anything nerdy and rolls it all up into an homage to gaming's past (and a nice promotional piece for the upcoming film starring Michael Cera).
In perhaps one of the ridiculous premises for an arcade basketball game since Bill Laimbeer’s Combat Basketball, Hoopworld attempts to grab an audience by combining easy pick up and play arcade basketball action with a premise that could be the love child of Dora the Explorer and Indiana Jones. Without a doubt, Hoopworld’s mysterious, forsaken land setting combined with basketball is an odd cho...[Read More]