Strictly speaking, Trenched isn't a new idea. Bipedal robots, tower defense, and swarmy alienlikes have all been seen in some fashion all throughout the video game lexicon. And given Double Fine's quirky pedigree, the concept of base-defending robots doesn't exactly generate an aura of creativity. On the surface, Trenched is exactly what it seems like it is: three layers of tower defense, mech com...[Read More]
Now that our brains have settled, we wax intellectual about the implications of the events that transpired at E3. In addition, we've played Trenched and we tell you why it's awesome. Eric's ass played Duke Nukem Forever and he tells us why it is indeed objectively garbage. A little Fallout 3 retrospective combined with some of the greatest Steve metaphors in history make this one of the most absu...[Read More]
Resident Evil, again? Wait, this is an actual Resident Evil game.
In between our traversal through the mobs of E3 2011, we found some time to record a few podcasts. Please note that our recording equipment was not as super-high tech as normal, so the quality suffers a bit. Even so, each podcast is totally listenable and totally insane, I swear!
Notably absent from E3 was any trace of a new Metal Gear Solid game, namely, the forthcoming Metal Gear Solid: Rising. Be that as it may, it wouldn’t be E3 without a little tactical espionage action. Konami had a couple of enhanced remakes on display: Metal Gear Solid 3: Snake Eater 3D and Metal Gear Solid: Peace Walker (part of the Metal Gear Solid HD Collection). So, what we have here is a conso...[Read More]
Dark Souls is going to kill you, again. A lot.
As Eric Layman interviewed thatgamecompany’s Kellee Santiago, I hopped into the Journey E3 demonstration expecting a lot, and knowing very little. Nearly instantly, I forgot that I was thousands miles from home and surrounded by a hundreds and thousands of sweaty dudes. I was in a vast, sprawling desert, with no one to tell me where to go or what to do. Unfamiliar with the mechanics or the premise...[Read More]
If I was a cyborg, I’d probably want to kill guys, pick things up that I couldn’t before, and beat down evildoers with my ultra sonic machine gun arms. But if I was smart about it, I’d consider the alternatives: A) Use my newfound cunning wittiness to outsmart those who hinder my progress. B) Use my x-ray vision and cloaking capabilities to sneak around corners. C) Use my cybernetic hacking implan...[Read More]
id’s RAGE feels smoother than any FPS I’ve played on a home console. Full disclosure: I can’t confirm that I was actually playing on a console, but RAGE has been confirmed to run at a steady sixty frames per second on both the PC and the Xbox 360. While only experiencing a limited slice of the big pie, I’m confident that RAGE’s shooting mechanics feature top-tier levels of smooth and tight. The “A...[Read More]
Kingdoms of Amalur: Reckoning is an RPG – that much is clear. What is not as clear is how expansive the universe is going to be. During the E3 demonstration, the team at Big Huge Games emphasized that despite the strong focus on fluid action (reminiscent of action games like God of War); Reckoning is still a hardcore RPG at its roots. However, the combat appears more well-rounded than something li...[Read More]
If you've ever wanted to hear an uninhibited (and poor quality) issue of the Flap Jaw Space cast plus a person of lordly caliber, join us, as we rehash our adventures from E3, day zero. Brought to you by hotelroompodcast.com.
Just days before E3, we round up the backlog talk with a little more LA Noire, The Witcher, and Civilization 5. Also, Eric's got his hands on Red Faction: Armageddon and has his thoughts translated into a figurative hammer. New indie turn-based cyberpunk mind meld game Frozen Synapse is discussed as well. The general absurdity level is still intact, so don't worry.