There’s a certain kind of hesitation that comes to reviewing MXGP Pro. How does a person tackle a game with the full knowledge that only a few weeks ago, they reviewed a motorcycle game by the exact same developer? Early in June developer Milestone S.r.l. released MotoGP 18, a game that seems to merely serve as an iteration on a franchise rather than an attempt at providing players with anyt...[Read More]
Prey is an incredible game. In the stable of Bethesda first-person games, Prey is also the runt of the litter. Despite being made by Dishonored developer Arkane Studios, Prey didn’t seem to resonate with the masses. It wasn’t Fallout or the Elder Scrolls. It didn’t have the Nazi-killing gusto of Wolfenstein or the lineage of Doom. But just like Dishonored, Prey plucked from the b...[Read More]
First place. It’s an elusive mistress sought out by the hungriest sports teams, Olympians, politicians, racers, gamers, and pageant queens. Whether a gold crown, the middle spot on a podium, or a flashing “1st!” on a screen, the yearning for victory drives us to do great things. The feeling of achievement at being singled out from multitudes of people as the best is one of life...[Read More]
Hitman’s playground of murder gave players a baffling amount of freedom when IO Interactive rebooted the series in 2016. “Here’s the objective, here’s dozens of ways to complete the objective, have fun,” IO whispered as it plopped each episodic entry into players’ laps. Initial reactions to a trickled release cycle over a full-blown game were met with skepticism, mainly due to publisher Squa...[Read More]
For a developer to elevate the twin-stick shooter in any meaningful way, it must take the intrinsic shoot ’em up elements and transform them. Housemarque’s output over past years with titles like Super Stardust and Resogun prove that paying homage to Robotron: 2084 and Defender can come natural, creating an enthralling game that’s familiar yet fresh. As one of my personal favorit...[Read More]