Tom Clancy’s The Division 2 is an exceptional video game. Often I choose to belabor a point, craft a thesis, or reflect on a metaphor that inspires me to pour forth my thoughts for a review. It is easy to become wrapped up in the emotions and memories a game can trigger in you, especially after playing it for nearly 100 hours over the course of ten days. What made the game fun or memorable o...[Read More]
“The world of Anthem is a dangerous place. Chaotic. Unpredictable. A world left unfinished and abandoned by the gods. As a freelancer, you are one of the elite few chosen to fight against the chaos. To wield the power of your javelin and bring order to the madness.” Metaphors are often comical in their unintended symbolism. The quote above is the opening text meant to tease “Act ...[Read More]
The Mage’s Tale is an inspired piece of virtual reality entertainment that rekindles the feeling of the platform’s earliest of promises. This isn’t the hokey kind of VR from 90s media or even the gimmicky temptations of the Microsoft Kinect and PlayStation Move. Over the course of this fantasy adventure set in the Bard’s Tale universe, players will experience a fleshed-out ...[Read More]
Far Cry: New Dawn was a constant thrill as I took my mustachioed female player character and blazed a trail through post-apocalyptic Hope County, Montana. Ample laughs and entertainment have become a pillar of the franchise and this direct sequel to Far Cry 5 is not one to buck the trend. Players who remain captivated by Ubisoft’s open-worlds of anything-can-happen madness won’t find a...[Read More]
The deck is set against Anthem. Destiny is an established brand, providing looting and shooting against an inspired science fiction backdrop. The Division 2, which releases weeks after Anthem, is showing great promise as developer Massive Entertainment learned from the mistake of a flimsy launch and just put out a confident–if not slightly buggy–beta. Let’s not forget that Diablo...[Read More]
Massive Entertainment’s arduous process of shaping The Division into more than just a competent looter shooter was one that went well past the game’s initial development process. Only after a year of tinkering with bugs, cheaters, content drips, and quality of life improvements did the game truly feel as if it lived up to that incredible–if not lofty–E3 2013 reveal trailer....[Read More]
When I fondly look back at the PlayStation 3 and Xbox 360 era, I think of the wonderful franchises birthed as high-definition came into its own. Despite bickering about 780p and 1080i, games had never looked better as polygons became densely packed together and textures were slicked with more pixels than ever before. Even with the blockbuster success of the PlayStation 2, the real deluge of new ga...[Read More]
Ubisoft Montreal has placed itself in the precarious position of crafting a direct sequel with Far Cry: New Dawn. The bombastically chaotic FPS series often keeps its tone in check, skirting the fine line between too serious and too dumb. We all have stories of gunning down a band of soldiers after a brisk wingsuit flight from some distant peak, only to be attacked by a voracious predator like a b...[Read More]
On March 8, 2016, I took off work and celebrated my birthday with a few friends by binging on Tom Clancy’s The Division until I couldn’t keep my eyes open. We had all been frothing at the mouth for the game’s release, poring over footage and losing ourselves in pre-release betas. Destiny, the catalyst for our tight-knit bond of companionship, had hit an exhausting slump. The Take...[Read More]
The Crew 2 Demolition Derby update proves yet again that Ubisoft has an uncanny ability at putting its hooks into players. The publisher’s stable of games are more than one-off voyages down a narrative path. Content drops months down the line tantalize us into seeing what that shiny new feature or mode or expansion is. At times they reinvigorate a dormant game but most often give a dedicated...[Read More]
Since 2000’s Hitman: Codename 47, the core premise of Agent 47’s covert undertakings have undergone little change. The bald and barcode-tattooed assassin is one of gaming’s signature killers, instantly noteworthy in his black suit and red tie. The trail of expired corpses left by 47 has been paved by bloody headshots, clumsy explosions, lethal injections, and countless fatalities...[Read More]
Starlink: Battle for Atlas is a joy to play. Every night for the past week I have spent hours popping spaceships onto my DualShock 4, interchanging pilots, and swapping weapons, all while watching them instantly form in my game. 20 years ago, a much more blissful Ben obsessed with Ninja Turtles action figures and video games would have lost his mind over the toys-to-life proposition. Starlink is a...[Read More]