Amazon Web Services used by 90% of game companies

Amazon Web Services used by 90% of game companies

Today at the Game Developers Conference (GDC), Amazon Web Services, Inc. (AWS), an Amazon.com company (NASDAQ: AMZN) announced that more than 90 percent of the world’s biggest public game companies*, including Activision, Supercell, and Ubisoft are using AWS. Players demand flawless technical execution, constant innovation, and seamless online experiences from their games, and AWS helps gamemakers invent on behalf of their customers at every stage of development – from production and highly-scalable multiplayer infrastructure management, to live service operations, Twitch integrations, innovations with Alexa voice-enabled gameplay, and massive-scale machine learning.

Published by Activision and created by Bungie, Destiny 2 was the #2 selling video game in North America of 2017. The developers recognized the power of voice to provide players with a natural way to explore the world of Destiny 2. With the Ghost Skill, players who own Alexa-enabled devices can use voice commands to discover their next objective, manage their characters’ inventory, or partner up with friends in the game. For Activision and Bungie, as well as a myriad of other developers, voice is a new frontier for games. “Voice provides a new way for gamers to engage with Destiny 2 and we’ve been encouraged by the feedback we’ve received so far on the Destiny 2 Ghost skill,” said Ian Trombetta, Activision vice-president Consumer Marketing. “The tools provided through the Alexa Skills Kit made it easy to build and innovate with Alexa.”

Supercell, the mobile gaming company behind some of the world’s most popular games, including Clash Royale, Clash of Clans, and Boom Beach, uses AWS’s database and analytics services including Amazon Aurora, Amazon Kinesis, and Amazon CloudFront to improve their games based on player telemetry data.” At Supercell, we see massive benefits from running our Analytics pipeline on AWS, which allows us to support more than 100 million players every month” said Sami Yliharju, Cloud Services Lead, Supercell. “Through the use of AWS infrastructure we are able to ingest more than 45 billion in-game events and 10TB of data per day, empowering us to optimize and fine tune our games to deliver amazing experiences to players around the world.”

Ubisoft develops blockbuster PC and console games, and when it needed take its online action game For Honor from peer-to-peer networking to dedicated servers, Ubisoft turned to Amazon GameLift, a dedicated game server hosting and matchmaking solution built on AWS, to give their players a fast, reliable online experience. “For Honor hit a glass ceiling with the performance of our original meshed peer-to-peer networking solution, resulting in stability issues with our four-versus-four multiplayer modes,” said Damien Kieken, Game Director, Ubisoft. “Transitioning to dedicated servers with Amazon GameLift allowed us to eliminate several matchmaking and connectivity issues while improving the core For Honor player exp