SEVEN: THE DAYS LONG GONE GOES GOLD AND TRAVERSAL & MOVEMENT EXPLAINED

SEVEN: THE DAYS LONG GONE GOES GOLD AND TRAVERSAL & MOVEMENT EXPLAINED

Redefining exploration in the 3D Isometric RPG Genre with First Ever Climbing System – New Video

BIELSKO-BIALA, POLAND (November 10, 2017) — Created by ex-Witcher developers – Fool?s Theory & IMGN.PRO (Kholat) – SEVEN: THE DAYS LONG GONE has gone gold as it approaches its December 1, 2017 launch on Steam. At launch (12/1), the Standard Edition of SEVEN: THE DAYS LONG GONE is 29.99 EUR/29.99 USD/27.99 GBP, and the Digital Collector?s Edition, which comes with a digital artbook, Marcin Przybylowicz (composer of Witcher 3) soundtrack, map, and guidebook, is 39.99 EUR/39.99 USD/37.99 GB.

About the Game
In SEVEN: THE DAYS LONG GONE, you play as Teriel, a master thief possessed, in the most symbiotic ways possible, by an ancient daemon (Artanak) and deported to the prison island of Peh. Teriel, with Artanak?s help, unearths the island?s dark secrets and soon learns that the fate of the entire Vetrall Empire rests in the balance.

The post-apocalyptic world is filled with mysterious technology and Dark Age superstition, diverse communities that react to every action, and a rich ecosystem of creatures to interact with, from animals to people to monsters. You are free to explore the vast yet unforgiving sandbox world, whether following the main story line or heading off on a side quest.

Traversal & Movement
SEVEN: THE DAYS LONG GONE takes the traditional 3D isometric RPG and reinvents it with a climbing and movement system unique to the genre. What defines a master thief is movement, and Teriel can climb over walls, leap over chasms, slip through windows, grab hold of ledges, roll to evade projectiles, jump over charging enemies, or slide into enemies. Teriel can also pick locks, hack electronics, and keep to the shadows to avoid detection.

To see Traversal & Movement in action, please watch this video: http://bit.ly/2zruLr2.

Game Features
3D Isometric RPG w/ a rich, interwoven storyline
Combat: multiple styles allow for players to be creative in how they tackle obstacles
Hero Progression System: Based purely on skill and equipment; progression unlocks new upgradable skills
AI Reactions: NPCs are responsive to actions
Open Sandbox world perfect for exploration
Brand new climbing system
Stunning environments
Play Your Way – Stealth or brute force, it?s freedom of choice

More information about the game can be found on the official website, and on the Facebook and Twitter profiles.