Robo Recall receives new update

Robo Recall receives new update

The fun never stops!

Robo Recall fans, rejoice! Epic Games has released a major update for their critically-acclaimed VR shooter, including the highly requested 360 degree motion tracking feature, along with several fixes to the overall gameplay.

Read on below for a full rundown of the latest Robo Recall update, along with details on today’s Unreal Engine 4 livestream featuring Robo Recall Performance Optimization, news about Epic’s presence at the Quo Vadis conference, an overview of March’s new Unreal Engine Marketplace items and a look at the way Unreal Engine is powering an impressive approach to audio in the tech-noir tactics game All Walls Must Fall by inbetweengames!

MAJOR UPDATE RELEASED FOR ROBO RECALL
Fans of Robo Recall will be excited to learn that a major update has been released for the game, featuring the highly requested 360 degree tracking mode! The new mode introduces a whole new method to play the game and can be toggled through the game’s settings.

To celebrate the release, a new bonus track, “Shooty Shooty Gun Hands,” has been added to the game and can be heard during the game’s end credits. The update also includes several fixes, such as improvements to ledge teleportation, audio performance enhancements and more unique colors for high multiplier numbers!

For the full list of updates, please visit the Unreal Engine blog here.

TODAY ON TWITCH: ROBO RECALL PERFORMANCE OPTIMIZATION
Today on the UE4 livestream, Epic will discuss how they built Robo Recall to be so fast and fun! VR developers know that maintaining a steady framerate is absolutely crucial to giving players a great experience, so Lead Designer Nick Donaldson and Sr. Engine Programmer Jeff Farris will give a live presentation to share what they learned during the making of the game. Tune in to hear the tips and tricks related to achieving optimal performance in VR.

The broadcast airs today at 11am PST / 2pm EST / 7pm GMT and will be streamed to twitch.tv/unrealengine, youtube.com/unrealengine and facebook.com/unrealengine. More information can be found here.

In case you missed this week’s training stream featuring dynamic lighting tips, watch it here.

EPIC GAMES TO SPEAK AT QUO VADIS
Attendees of the Quo Vadis conference will have the opportunity to hear from Epic Games’ evangelist Sjoerd De Jong at this year’s Quo Vadis game development conference in Berlin from April 24-26. Sjoerd will be offering a look at the UE4 real-time rendering process from an artist’s perspective and the implications of the process on art production. Unreal Engine developer inbetweengames will also be speaking at the conference and will discuss UE4’s impact on their upcoming game, All Walls Must Fall.

Learn more about Quo Vadis by visiting the Unreal Engine blog here.

UNREAL ENGINE MARKETPLACE UPDATE – MARCH 2017
March has come and gone, but not without a host of fantastic new updates to the Unreal Engine Marketplace! From retro sound effects to detailed textures, March’s new content provides UE4 developers with a slew of amazing content to work with. Highlights include the SYNTHWAVE 001 Cyberpunk 80s Soundtrack Music by Mercurius FM, the Fantastic Metballs System by CHENGZHONG YU, Simple People by Synty Studios and Skulls And Bones Textures by R33K.

For a full rundown of last month’s new content, visit the Unreal Engine blog here.

THE BEAT GOES ON IN INBETWEENGAMES’ ALL WALLS MUST FALL
As part of a recent Unreal Engine Showcase, Isaac Ashdown, the co-founder and Technical Director at inbetweengames, provides an in-depth look at how UE4 is helping bring to life a futuristic version of Berlin in their tech-noir tactics game, All Walls Must Fall. Players take the role of a time-travelling secret agent who must take on missions in a futuristic version of Berlin’s nightclub scene. The game’s action makes heavy use of music beats and utilizes Unreal Engine’s UMG system to give the developers the ability to create a live visualizer while developing the game. All Walls Must Fall is currently on Kickstarter and will be launching a closed Alpha this May and will be available Windows, Mac and Linux.

For more information on All Walls Must Fall, visit the game’s Kickstarter campaign here and learn more on the Unreal Engine Showcase here.