Moenchengladbach/Germany, May 13, 2016 – Since Wednesday virtual ship owners have been able to start their high-sea journey and defend their international shipping empire against their competitors in TransOcean 2: Rivals. While lots of players were enjoying the fast paced real-time gameplay, many members of the TransOcean community have since then expressed the desire for an option in the single-player mode that will grant them more time for planning their next moves or tactical maneuvers.
Developer Deck13 Hamburg and publisher astragon Entertainment are very happy to respond to this wish today with publishing a first update for TransOcean 2: Rivals: In addition to some other improvements regarding the gameplay the much desired option to pause the game will be implemented!
{media load=media,id=4103,width=720,align=center,display=inline}
Let’s take a break: More time for tactical gambits
The new pause feature will be enabled by default in all three single-player modes. Players who do not want to use this function will of course be able to switch it off anytime and keep playing in real-time. While the pause feature is enabled, the game pauses automatically every time a ship reaches a port, when the player changes into the port view, while he searches the contract list for the best deal, as soon as a ship has been repaired or upgraded in the wharf or while the ship owner is reviewing the statistics.