The cleric goes into battle armed with a hammer and dressed in a robe
or leather armor. At Level 50 players can choose to develop their
character into a scholar, a bishop or a priest. The scholar assists
his party with spectacular healing and resurrection spells. A bishop
can summon guardian angels that improve physical and magic resistance.
Buffs the priest conjures increase party members’ defenses and
strength, among other things. Eventually the cleric will be able to
choose from the following:
Specializations of the Scholar
Saint: He uses holy magic to greatly reduce damage to himself and his
allies. Area-of-effect spells affect multiple opponents at the same
time.
Devil: Dark creatures battle on the devil’s side. Vampires increase his
damage and the king of the undead bestows his favor upon him by
deflecting damage.
Sage: Many of his skills are aimed at attacking groups. He can also
make monsters his allies for a short period of time.
Specializations of the Bishop
Archbishop: His skills increase his attack power. He can also remove
his opponents’ buffs, thus causing them great damage.
Heretic: The heretic summons guardians to assist him in battle or to be
sacrificed in order to cause large amounts of damage to his opponents.
His ability to keep enemies from being able to use spells is also very
helpful.
Elder: Holy power increases the elder’s life force and attack power. He
can absorb enemy damage to help out his allies. When faced with a
dangerous situation, the elder turns to stone and becomes invincible
for a short time.
Specializations of the Priest
Prophet: His powerful mantras reinforce and heal his allies. An
especially powerful mantra turns all members of his group into metal
guardians.
Dark Priest: When the Insane God possess the dark priest, his attack
power and hit points are increased. He can also conjure an ultimate
guardian.
High Priest: The high priest has the elemental gods to thank for his
special powers. The power of the Water God makes area of effect spells
possible while the Fire God provides immunity to enemy fire spells.