G4G Announces API -Allows For Tournament Creation Using New and Existing Games

G4G Announces API -Allows For Tournament Creation Using New and Existing Games

Los Angeles, CA – September 1, 2010 – Galaxy4Gamers (G4G), a leading video game community and online tournament specialist, announced today an upcoming launch of their Application Programming Interface (API) that will allow developers and publisher to easily integrate tournament functionality into their new and existing game titles across many platforms. The API provides video game tournament management features including real time score recording, advanced skill ranking system and in-game achievements tracking as well as all financial transactions, customer service and legal support.

“The ease of use and functionality of our new platform will allow developers and publishers to spend more time focusing on the core game, while Galaxy4Gamers handles all the hard work and stress of organizing tournaments. We provide the brackets, the ability to manage tournaments, the handling of all financial transactions, customer support, and legal issues,” said CEO of Galaxy4Gamers, Chris Doe.

The platform will also offer increase monetization opportunities to game developers. In the hosted tournaments that gamers wish to wager against their skills, a small administrative fee will be applied. Galaxy4Gamers has customizable pricing depending on application, including a revenue share model. This will allow developers to monetize the growth and increased popularity of their great games while increasing user engagement.

Playing against the computer isn’t as fun as it used to be as demonstrated by the massive interest in new games’ multiplayer options. This proven model can now be offered and easily integrated by developers with Galaxy4Gamers Tournament Hosting Platform. Using the plug-n-play API creates a deeper gaming experience, which will increase user engagement allowing for longer play time, the addition of friends and increased viral word of mouth growth.