Impressions: Scribblenauts

In case you haven’t kept up with the latest hot Nintendo DS developers, you’d might want to jump on the 5th Cell bandwagon. Featuring two of the DS’s most creative games in Drawn to Life and Lock’s Quest, this company just knows how to create charming, addictive, and highly creative games. And, at E3 this year, they may have even outdone themselves this time around with their latest creation, Scribblenauts.

The basic premise of the game involves simplistic puzzle solving gameplay but the major selling point of the game is its complete emphasis on creativity. Each puzzle involves attempting to conjour up some sort of item/monster/person/anything to solve the puzzle at hand. This involves putting your character in a helicopter if you so choose, calling on a historic figure to help you out and even (from what I’ve heard) using a time machine to traverse time. Currently, there has been a lot of hub-bub on the internet about this game, and rightfully so from all of the videos, impressions, and news that has been revealed.

What’s so amazing about the game is the enormity of its repertoire of useable words. From the beginning, you can try to stump the dictionary with any word you think it might not have and as long as you’re not using name brand products/assets, chances are you’ll probably be amazed that the game will have it. During my “stump the dictionary” session, I started out with stupid words like “tree” and “apple” before the developers made fun of me and urged me to think of peculiar things. Thus, I then typed in “gnu” and “flamethrower” and both of these appeared on the screen while the flamethrower was equipable by my character.

The game really has limitless creative potential and this also leads to incredible replay value (as one could imagine). With so many ways to finish a puzzle, you could potentially play this game over a hundred times and still find more content that you hadn’t thought of. The developers also mentioned that there is a more difficult mode where any of the items you’ve used cannot be repeated. This begins to add elements of strategy into the mix and, as you can imagine, forces players to dive even deeper into their creative spirit.

Though we don’t actually have any exclusive video of gameplay footage, I would highly recommend searching the internet to get some ideas about how ridiculously deep this game will be. However, we hope to get an early copy of the game to provide future updates on the title, including an in depth review of its features and possibly a list of some of the items we used to finish the game. Stay tuned to DigitalChumps.com for more information on this blockbuster title and start following 5th Cell’s productions to officially be blown away.