Impressions: Borderlands

The final stop to at the 2K Meeting Room was to see Gearbox’s new RPS (as they call it, Role  Playing Shooter) known as Borderlands. The first major point to make about Borderlands this  year at E3 is that the graphics have changed tremendously, and by far for the better, than  previous available coverage of the game. Before, Borderlands was a rather drab and dreary  looking title, with tons of browns, blacks, and grays and it didn’t exactly pop off the  screen. Now, a new art style has been put into place that makes a lot of the game have that  sleek, crisp, and vibrant look to it. The experience looks a lot more colorful too, and  honestly I’m not exaggerating when I say that Borderlands was one of the best visually  appealing titles at the show.

Now, on to the core game; Borderlands is an FPS, but not in your traditional sense. Gearbox  has created what may very well be the first, or at least first to be this robust, RPG that  is focused on guns. There is an untold number of weapons in the game, but the figure is  literally over a million, but that really isn’t the point. The point is that players will  come across a ridiculous amount of different weapons that they can equip, store, sell, and  trade as they make their way across the massive expanse that is Borderlands.

Borderlands stars four main characters, which you have probably heard about to this point.  For most of the demo, we watched the tank character, Brick, run around in a live co-op  session with three other players (the game supports a max of four co-op players). As we  watched, a dev from Gearbox assured us that what weapons you find, and what type of enemy  you encounter, changes constantly with each play. Vehicles are part of the equation too to  help you squash enemies and move about the universe quicker, although I believe the vehicles  may be limited to “just” land vehicles.

Player customization is somewhat limited, but not bad — you will of course have a custom  name but you can also suit up different kinds of armors and change the color palette that is  used on your characters’ textures too. There are also plans for DLC as well that should help  players grab up some of the more advanced weapons, although no specifics were made on what  the DLC would be, that is just my guess.

As far as multiplayer difficulty goes, the devs are still working on tweaking balance and  item management and so forth, but from what I gathered the game difficulty will vary  depending on how many people are playing and what their ranks are. Players also level up as  they go, giving them upgrade points to spend on leveling up various characteristics.

This ambitious and interesting title is set to release in October of this year, with a demo  possible beforehand.