Impressions: Lost Planet 2

I got a chance to play the Lost Planet 2 E3 demo today. We were only able to play a single level of four player co-op that took place in a lush valley, surrounded by very large mountains. Several hills and a large pool of water were also part of the setting. Weapons, a few mechs, and several respawn points were strewn about for us to discover and use against a massive six legged lizard that came out of the water.

The lizard had a few basic attacks but could also kill you by stepping on you as it slowly lumbered about. This thing was almost the full size of the map, so you had to be mindful of where its legs were as you ran about; it also has an EMP attack that would disable your mech. The legs are actual crucial to defeating the monster; each of the six legs has a weak spot at a joint that you must throw a lot of firepower at, probably about 200 rounds from the gatling gun if I were to guess. There are also dozens of spikes along the back of the monster that you can destroy. Once the legs are taken out, the Lizard can no longer escape to the water and its time to enter its mouth. I made it into there just one time over the course of about six sessions, playing with different people so I don’t exactly know what happens once you’re inside because on each session I played, we died before defeating it.

It’s been months since I’ve played the first LP online, Lost Planet 2’s E3 showing is pretty brief in terms of content, but it looks to be shaping up very nicely. I just hope the campaign’s story makes sense this time around 🙂