We spoke with the development team behind the upcoming Alpha Protocol today (published by SEGA), and we were able to unearth some new details which weren’t previously common knowledge. Here’s what we’ve found out:
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Your skill level in each skill does indeed affect your proficiency at that particular mini-game. With a low lock-picking skill level, it’ll be “much harder” to pick locks.
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Can’t talk about a possible demo release yet. It’s tough to shrink an RPG into a downloadable chunk.
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The developers are heavily promoting replayability. Achievement trophies, unlockable difficulties.
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Befriend people and it will work to your advantage later; for instance, keep weapons dealers alive as well as your relationship between them and you can then later purchase additional weapons from them.
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Checkpoints save system; manual save starts at last checkpoint. You can’t get a bad save this way.
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Your allies can get pissed off if you damage them. They have feelings too. But there’s wiggle room, so don’t worry too much about it accidentally happening.
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False information is absolutely possible; you only get the information which is supplied.
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Changing clothes to meet the situation at hand (such as casual clothes for a meeting at a bar and armor for combat) doesn’t terribly affect anything, but it does solicit different dialogue from the NPCs.
Watch for our full impressions from our private developer’s demo very soon.