Namco Bandai Games Licenses Terminal Reality’s Infernal Engine for Upcoming Wii title

NAMCO BANDAI Games Licenses Terminal Reality’s Infernal Engine for Upcoming Wii title

MAY 28, 2009 – LEWISVILLE, TX – NAMCO BANDAI Games America Inc., is the latest publisher to realize the amazing flexibility of Terminal Reality’s Infernal Engine. Infernal Engine offers the highest visual fidelity of any available engine middleware for the Wii and NAMCO BANDAI has selected the Infernal Engine to power the upcoming video game title Food Network: Cook or Be Cooked ™, developed by Red Fly Studio and scheduled for release later this year.

“By using the Infernal Engine to power Food Network: Cook or Be Cooked, NAMCO BANDAI Games America and Red Fly Studio are creating a cooking game where the food actually looks edible,” said Joe Kreiner, VP Sales and Marketing at Terminal Reality. “Because of the power and versatility of the Infernal Engine virtual chefs will be able to do pretty much anything a chef in the real world can do, from opening and closing cabinet doors to adding varying amounts of spices. For developers who want to make games for the Nintendo Wii they can’t go wrong with the Infernal Engine.”

The Infernal Engine is a powerful tool for creating realistic looking titles for the Nintendo Wii used by. developers the world over. Developers have been flocking to the Infernal Engine because of the ease with which the engine scales between systems, its streamlined content pipeline which maximizes productivity, and Terminal Reality’s best in class support.

“We are extremely pleased to be using Terminal Reality’s Infernal Engine for Food Network: Cook or Be Cooked as it is a full featured, unified environment for game development,” said Mike Morishita, executive producer, NAMCO BANDAI Games America “With rendering, special effects, scripting and audio tools ready to go, our team at Red Fly Studio was able to focus on what is truly important for the title — cooking up a storm.”