Game Reviews PlayStation 2 Sakura Wars: So Long, My Love

Sakura Wars: So Long, My Love Steven McGehee http://digitalchumps.com/media/reviews/photos/thumbnail/300x300s/f4/58/8f/4838_SWPS200_127162861969.jpg Hot

Written by Steven McGehee     April 18, 2010    
 
7.8
 
0.0 (0)
0   15   0   0   0
 
Write Review

Videogames

Publisher
Console (if any)
Developer
Release Date
March 30, 2010
MSRP $
39.99
ESRB
Players

Sakura Wars: So Long, My Love is not a new game, but one that has been in Japan for about five years. Of the Sakura series, this is the first to get localized and released in North America. With any luck, RPG fans will have more from this series to look forward to by the folks at NIS America. Released for the PS2 and Wii, Sakura Wars: So Long, My Love isn't for everyone -- but if you're looking for a decidedly Japanese strategy RPG with plenty of dialogue and even dating sim mixed in, you've come to the right place.

Coming Stateside

It's kind of ironic, even a bit funny, that the protagonist in Sakura Wars is coming to America for the first time. Enter Japanese Navy Lieutenant Shinjiro Taiga, nephew to a local commander (Ogami) of a special Imperial military task force. Shinjiro is only 19, but on this day in the opening cutscene, he is expecting to be accepted into this force and help defend his country. His uncle has other plans for him though, and wants Shinjoro to go to New York to take a leadership role with a new task force there. Known as the New York Combat Revue, Star Division, Shinjoro must lead a group of females into combat -- all the while using a Broadway stage act as a cover.

The concept is a little 'different,' sure, but it works. The story and characters, especially, are what drive most RPGs and that's the case with Sakura Wars, too. Gameplay is split up into Adventure and Combat modes, with the latter normally found at the end of each chapter (in between which you can save your progress). Battles take place on land in the air and feature mechs. The game uses a turn based strategy flow that keeps you on your toes. Players will need to take into account the environment in combat and deal with multi-part boss battles.

Unlike normal SRPG games, you don't earn XP by defeating enemies. Instead, Shinjoro and the other Star members 'level up' based upon the amount of trust between one another. That's primarily what the Adventure mode and LIPS are about. In the Adventure Mode, Shinjoro chats with other Star members and characters while simultaneously being able to explore 1928 steam-punk inspired New York. Each area has a variety of buildings you can enter and characters you can talk to. The Live & Interactive Picture System (LIPS) is a big reason why fans of this game may play it multiple times. With LIPS, how other characters view Shinjiro and the flow of the story can change significantly.

 

 

SWSLML-1

 

While the LIPS element is nice, I still found most dialogue sequences to be a bit draining. Most are text or audio based with dashes of interaction whereby you have a few seconds to pick a response. Other times, mini-quick time events may have you tapping a button before Shinjiro gives a response. The whole idea is again to build trust amongst your characters so that they perform better during Battle Mode. If you're interested in it, you can also choose to romantically pursue another character, too.

I don't have any major issues with the actual dialogue or the translation, even though from what I've read the translation isn't one for one, but unless you become vested in the characters, the sheer amount of dialogue can become a real burden. For me, that's still the biggest challenge as I work through this game. Just getting into the story and the characters themselves has not proven easy for me. It's not that they aren't well presented or void of interesting traits or back stories, much of which are presented and revealed through these conversations. Instead, I'm just not captivated by the plot or the people involved.

Some of the main characters in addition to Shinjiro that you will talk to and fight alongside with in battle are Gemini Sunrise, Cheiron Archer, Diana Caprice, Subaru, Sunnyside, Cherry Cocker, and captain of the Star Division Ratchet Altair. Each character is nicely developed and complete with a variety of traits, like Subaru's stoic attitude and Gemini's Texas accent. Try as I might, I personally couldn't get vested in any of them, but I think anime fans will get more out of them.

In terms of presentation, Sakura Wars: So Long, My Love looks pretty darn good for a game that's five years old. I thought the art was plenty colorful and well animated, and I didn't experience any notable technical issues, either. The Premium/Special Edition PS2 version, i.e., the only PS2 version by the looks of it, is a double disc offering with English voiceovers on one disc and the original Japanese voiceovers on the other. You also get a fold out poster of Gemini Sunrise and a fancy art book complete with character profiles and a map of the LittleLip theater (headquarters of the New York Star Revue, Combat Division). Furthermore, I would point out that the manual is very well done. From an audio standpoint, Sakura Wars gets the job done with great voiceovers. The effects and soundtrack do very well for themselves, too.

Ultimately, Sakura Wars: So Long, My Love is a welcomed addition to the PS2 and Wii library. Who knows why it took this long to make it to the States -- or if we'll see other localizations from other titles in the series -- but for any gamer who enjoys anime or is looking for an unusual SRPG, give Sakura Wars a serious look.

To the summary...

Editor reviews

Sakura Wars: So Long, My Love is a great niche release if you're into Japanese games that are heavy on anime, SRPG, and dating. For those gamers, they will find a polished, if not perfect, localized title with a lot of content and reason to comeback.
Overall rating 
 
7.8
Gameplay 
 
8.0
Presentation 
 
8.0
Value  
 
8.0
Fun Factor 
 
7.0
Tilt 
 
8.0
Steven McGehee Reviewed by Steven McGehee April 18, 2010
Last updated: April 18, 2010
Top 10 Reviewer  -   View all my reviews (815)

Sakura Wars: So Long, My Love

Sakura Wars: So Long, My Love is a great niche release if you're into Japanese games that are heavy on anime, SRPG, and dating. For those gamers, they will find a polished, if not perfect, localized title with a lot of content and reason to comeback.

Videogames

Gameplay
A SRPG at heart, but with plenty of character and story driven interaction leading up to combat. Some dating sim elements too. While I can't bring myself to get invested in the story or its characters, I appreciate the effort and what's offered here for those who do take to the story and its many well developed characters. The LIPS dialogue system is cool too in that it allows for a variety of story paths. That XP is based on trust between characters instead of combat prowess is nice as well.
Presentation
The translation may not be perfect but I thought the quality of the voiceovers was great. The PS2 Premium or Special Edition includes the Japanese language track as well. Graphically, it's a fine looking game.
Value
This is well worth the cost if you're into anime or SRPGs. If you take to the story and its characters, you can replay this game numerous times by building and breaking character relations.
Fun Factor
I found it to be boring in stretches when the 'Adventure Mode' parts went on for what I felt like was too long. There's a lot of dialogue here and if you aren't interested in what's going on, it's obviously tough to enjoy yourself. The combat aspects were more fun, but overall I think Idea Factory found a reasonable balance between the Adventure and Combat modes.
Tilt
It's great to see a title of this quality coming out on the good ole PS2. And the Wii, for that matter.
Was this review helpful to you? 
 

User reviews

There are no user reviews for this listing.

Already have an account?
Ratings (the higher the better)
  • Gameplay
    How did the game play? Controls, functionality, etc.
  • Presentation
    How were the soundtrack, visuals, menus, attitude, etc?
  • Value
    Was the game worth the money?
  • Fun Factor
    Was it fun? Was it not?
  • Tilt
    This is your chance to skew the score outside of the stated categories.
Videogames
Comments
Please enter the security code.
 

S5 Box

Login Form

Other Stuff