Game Reviews PC Mount & Blade

Mount & Blade Steven McGehee http://digitalchumps.com/media/reviews/photos/thumbnail/300x300s/eb/ea/18/1425_mb0_122237374420.jpg Hot

Written by Steven McGehee     September 25, 2008    
 
5.6
 
8.5 (10)
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Developer
Release Date
September 23, 2008
Storage Size
~1GB
MSRP $
30.00
Players

Paradox Interactive was cool enough to provide us with three games for review lately, and having enjoyed space combat with Dark Horizon and the conclusion to an eerie adventure in Penumbra: Requiem, it was time to mount up and ride into an open world single player RPG adventure with Mount & Blade. An ambitious title, Mount & Blade offers players a chance to visit the land of Calradia circa 1250 and do everything from buy and trade goods to taking hostile action on a town. While some ideas work, Mount & Blade overall has several glaring issues.

Mount Up And... Well, Go From There?

In Mount & Blade, players begin by creating a character, and you do that by answering several questions about the character you're creating. The questions you will be asked include 'what was your father' and you'll have a choice between things like 'a warrior,' 'a thief,' 'a blacksmith,' and so forth. You will also get to choose your gender and adjust several different sliders that affect the appearance of your character. That done, you're ready to head out into the open land of Calradia, but before doing that, it's not a bad idea to try the tutorial.

The tutorial takes players through combat on foot and on a horse by leading them through a text based series of room to room trials. Even the tutorial showed signs of a game that wasn't very polished; the AI that comes out to attack you during tutorials involving blocking was almost embarrassing. The AI, like the rest of the game, looked several years old and more importantly acted unrealistically, almost like a puppet that could move its arms and legs but not its torso or head; it just looked awkward. The same can be said when he went to strike; I also saw the first signs of sketchy collision detection. I did think the blocking system was pretty neat however, as your character blocks depending on which way you were facing. It's easy to have your character perform a block against an incoming attack from the side or your head simply by moving the mouse in that direction and pressing a button.

Horse riding is simple, but trying to hit a target with your bow and arrow or sword while riding is pretty hard, although I'm sure it is in real life too. Not only was it pretty hard, but it also seemed inconsistent, with seemingly very similar strikes recording different measures of damage on the opponent. You can tell the damge you're taking and receiving by the scrolling in game log that pops up in the bottom left of your display; it will indicate how much damage you're dishing out and taking in.

Once you start the actual game, you'll be presented with a large map of Calradia. You can choose to gallop over to one of many little towns, there must be at least thirty total although I did not take a firm count, spread out between four kingdoms. When you click on a town, you have the option to ride in and talk to the NPCs, recruit some folks, or take hostile action. Each town has an elder that might just have a little quest for you, and you can also trade food and cloth and other goods with townspeople. Quests include gathering items from another town, and escorting livestock, for example. There aren't really a lot of dialogue options with the townspeople, but they're at least to the point – you can ask about the latest rumor in the town, and if someone knows something, you'll usually get a good tip like where to find a certain good cheap. You can also ask them how life is in the town. The variety of responses you get isn't very deep, nor is the variety of NPCs from one town to another. The NPCs also seem to be mulling about in these towns doing and saying nothing, just walking, stopping, turning, repeating. They almost seem more like a bunch of zombies than people working hard for their living, as they all claim to be doing.

That's essentially what this game is all about; visiting these towns, talking to folks, getting a quest, recruiting more men to ride with you and trying to kick some ass when favorable. There really isn't a hard and fast direction to take, and for many, that can be addictive and interesting, but I personally like more structure, unless a game is full of other compelling reasons to play. As you'll see online, many gamers are really enjoying this title, and mods for the game are easily installed and there are several out there. Still, there are some major issues with Mount & Blade that should not go unchecked.

Concerns

A moment ago I was talking about visiting the towns in Calradia and interacting with NPCs there. Well, as I like to do in 'open' games, I decided to attack the townspeople after I had already to go into the town, not when I was outside of it and the game asked me if I wanted to take hostile action. Should you decide to do this, be prepared for – disappointment. Nothing happens. If you try to punch someone, hit them with an arrow, run into them with your horse, or use any kind of weapon, nothing happens. With arrows, I noticed my ammo depleting, but I couldn't even get an NPC to turn their head much less take damage. This type of oversight is major in my opinion.

On the other hand, I visited a castle. There were like, three guards, inside the entire courtyard. One was guarding a dungeon and said I needed to talk to the King to get access, although he also admitted no one was being held. Once again, just to see how the game handles it – I decided to attack this guy. He actually took damage, and how. He simply stood there, flat footed, while I put arrows into him until he finally fell over. It just seemed ludicrous to me that he didn't react; I mean I've played games well over a decade older than this game that had more believable AI.

Another issue I had with Mount & Blade that I touched on earlier was the lack of any direction at all. I can appreciate the openness of the game, allowing you to run about gathering and declining quests and so forth; but the other issues overshadow this in my opinion. Without a clear direction, you'd better enjoy what the game has to offer or you can bet continuing to play is going to be tough.

The presentation doesn't help much either. As a huge fan of retro games, I understand graphics and sound aren't necessary for a game to be great. That said, when graphics are bad, especially when 'they shouldn't be,' you can't help but notice. Visually, Mount & Blade seems more on par with something that came out eight to ten years ago; the polygon count is very low, the colors are drab, the lighting effects are poor, and there are 2D sprites all over, like the trees for example. Given the other technical problems, it made me wonder if this game couldn't have really benefited from several more months in development (although you might say what game wouldn't benefit from that). As far as the sound, the soundtrack isn't bad, but it's a little too constant and too noticeable. I also thought it was just a little out of touch with the game in that the music was moving at a more excitable pace than the events in the game. There aren't many voiceovers at all, but a lot of text, and the sound effects are okay.

Perhaps the overarching concern for me, personally, was that the sum of these issues above make it tough to enjoy.

Polarized

Judging from some reading online, Mount & Blade has already gotten a respectably sized fan based that seem to suspiciously give it scores of '9.5' and '10' all over the place. While I find these scores to be way off, Mount & Blade seems to be the type of game that you either get into and enjoy, or if you're like me you'll tire of it quickly and not intend to come back. You're best bet is to head over to Tale Worlds' website and grab the demo (which is actually the full game with a level limit of six imposed) and play it for yourself.

Editor reviews

Mount & Blade is a fairly interesting project, but I think it needs several more months in development. Heck, the latest version for purchase on Tales World's site is .96, so they haven't technically even hit 1.0 yet apparently. Try the demo – it's the full game with just a level limit, but it will give you a whole lot to go on before making that important purchasing decision.
Overall rating 
 
5.6
Gameplay 
 
5.0
Presentation 
 
5.0
Value  
 
7.0
Fun Factor 
 
5.0
Tilt 
 
6.0
Steven McGehee Reviewed by Steven McGehee September 25, 2008
Last updated: September 25, 2008
Top 10 Reviewer  -   View all my reviews (815)

Mount & Blade is a fairly interesting project, but I think it needs several more months in development. Heck, the latest version for purchase on Tales World's site is .96, so they haven't technically even hit 1.0 yet apparently. Try the demo – it's the full game with just a level limit, but it will give you a whole lot to go on before making that important purchasing decision.

Videogames

Gameplay
Some good battle mechanics, but some critical ones too. Some glaring issues overshadow the open approach, which you may or may not like anyway.
Presentation
Visually, it looks like something from about a decade ago; the audio does okay for itself. Overall, the menus and in game prompts and screens have that distinctive low budget look to them. Lots of text and not many voice overs.
Value
At about $25, and with what looks like a decent community growing, if you like Mount & Blade it may very well stay on your hard drive for a long time to come. User created mods are already in the wild from what I've read.
Fun Factor
For me, a couple of hours was enough, but for the review I played on. I couldn't get over some of the bigger problems with the game and the setting didn't interest me.
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Average user rating from: 10 user(s)

Overall rating 
 
8.5
Gameplay 
 
8.8  (10)
Presentation 
 
6.7  (10)
Value  
 
9.3  (10)
Fun Factor 
 
9.3  (10)
Tilt 
 
8.3  (10)
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  • Gameplay
    How did the game play? Controls, functionality, etc.
  • Presentation
    How were the soundtrack, visuals, menus, attitude, etc?
  • Value
    Was the game worth the money?
  • Fun Factor
    Was it fun? Was it not?
  • Tilt
    This is your chance to skew the score outside of the stated categories.
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You know mate, it is easy to simply pop the disc in, play for 20 minutes, then write a shite review; but if you want to truly make your words worth more than a handful you pulled out of your trousers, play the game like a tester, not a cynic. Sure, the game is noticeably simple and unstructured, but this is M&B's appeal. You want to rape and pillage? Go for it. Feel like making a millions off hauling oil from city to city? Have at it. Want to support a claimant's rise to power? by all means. People who say the game is too open lack creativity and vision for what is possible.

For those who want to simply go out into an open world and carve their name in whatever fashion they see desirable, this is a great game for you. It lacks definitive main story lines, but instead has quite a few lines that you can follow that will open up other facets of the game should you choose. Sure, if you aren't running at directx9 and full graphics, the visual isn't stellar, but games aren't all about looking shiny. However, the game makes up for all this with it's sandbox nature. Imagine it like GTA of 1250 AD. The story lines are there, but not necessary for the game to be rewarding. You want to take that castle? hit it. Feel like destroying and subjugating a nation? Maybe tomorrow, but today you may feel like simply running around and killing bandits.

The game was developed freelance in turkey by a handful of people more or less in their free time. Paradox only picked up the game a few months before final release, right along the time the final tweaks were in progress. Are you saying mate that you could make a better, more "advanced" game in your free time? Judging by your abilities in analyzing even a simple game, I very much doubt it.

Overall rating 
 
8.6
Gameplay 
 
8.0
Presentation 
 
7.0
Value  
 
10.0
Fun Factor 
 
10.0
Tilt 
 
8.0
Reviewed by tom October 22, 2008

You know mate, it is easy to simply pop the disc in, play for 20 minutes, then write a shite review; but if you want to truly make your words worth more than a handful you pulled out of your trousers, play the game like a tester, not a cynic. Sure, the game is noticeably simple and unstructured, but this is M&B's appeal. You want to rape and pillage? Go for it. Feel like making a millions off hauling oil from city to city? Have at it. Want to support a claimant's rise to power? by all means. People who say the game is too open lack creativity and vision for what is possible.

For those who want to simply go out into an open world and carve their name in whatever fashion they see desirable, this is a great game for you. It lacks definitive main story lines, but instead has quite a few lines that you can follow that will open up other facets of the game should you choose. Sure, if you aren't running at directx9 and full graphics, the visual isn't stellar, but games aren't all about looking shiny. However, the game makes up for all this with it's sandbox nature. Imagine it like GTA of 1250 AD. The story lines are there, but not necessary for the game to be rewarding. You want to take that castle? hit it. Feel like destroying and subjugating a nation? Maybe tomorrow, but today you may feel like simply running around and killing bandits.

The game was developed freelance in turkey by a handful of people more or less in their free time. Paradox only picked up the game a few months before final release, right along the time the final tweaks were in progress. Are you saying mate that you could make a better, more "advanced" game in your free time? Judging by your abilities in analyzing even a simple game, I very much doubt it.

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This game is really good game, I am getting tired of reviwer that doesn't play game fully and miss many important features of this game!
Overall rating 
 
8.8
Gameplay 
 
10.0
Presentation 
 
8.0
Value  
 
8.0
Fun Factor 
 
10.0
Tilt 
 
8.0
Reviewed by Chaoic16 September 30, 2008

This game is really good game, I am getting tired of reviwer that doesn't play game fully and miss many important features of this game!

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The best thing about mount and blade is the battles, but sword fighting, horse archery, etc. is controlled by mouse gestures and is a bit tricky to get the hang of. Once you learn how to fight then the game becomes totally adictive.
It sounds like the reviewer never put in enough time to learn the combat system, so it's not surprising that he didn't like the game.
Overall rating 
 
9.0
Gameplay 
 
10.0
Presentation 
 
6.0
Value  
 
10.0
Fun Factor 
 
10.0
Tilt 
 
9.0
Reviewed by ed September 29, 2008

The best thing about mount and blade is the battles, but sword fighting, horse archery, etc. is controlled by mouse gestures and is a bit tricky to get the hang of. Once you learn how to fight then the game becomes totally adictive.
It sounds like the reviewer never put in enough time to learn the combat system, so it's not surprising that he didn't like the game.

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Oh god not another reviewer who doesn't seem to have played more than 20 minutes of the game.
The reason you're damage results seemed inconsistant is becuase damage is based on how fast you are moving when you attack (giving you speed bonuses, if you swipe someone with a good sword from horseback you could easily get a one hit kill wheras if you are on foot and walking backwards it does much less damage), how close you are to you're target (so long weapons are not as effective as shorter ones when up close)you're weapons damage rating, and you're characters power strike.
You say the AI is not very good, well the tutorial is supposed to be easy,so the AI troops used in that have low weapon proficianies and low levels. It is true that the AI can be very stupid in game, but if you can find me a game which does not have this problem then I will be impressed.
The game is definatly not about walking into towns and talking to the townspeople (unless of course you want it to be since it is a sandbox) but about gaining power as a lord, reputation and mainly for combat. Mount and blade is supposed to be realistic, if you attacked a bunch of people in a city you would get mobbed in the street by guards and other angry townspeople. Hence why you can't attack them, fighting is left for battles and seiges.
If you do wan't to fight with villagers however you can click on the "take a hostile action" option in the village menu and you can choose from, steal cattle (you attept to steal some cows) force the villagers to bring you supplies (if you party is too low in men the villagers (about 80 usualy) will fight with you and if you win you can then choose the 3rd option, loot this village (you can also choose this option if you have negative relations with the kingdom who owns this village) which means you steal the villages goods and burn the buildings. If you do this straight from the menu (so if you choose this becuase you have negative relations with the villages kingdom) then you are more likely to fight with the peasants.

There are a couple of fairly large problems with m&b though, seiges absoloutly suck (altough hopefully it's large modding comunity will sort this out) and it's sandbox setting can start to bore people after long enough playing it, but then again I get bored of any game after playing it for too long.
I added tilt 8 becuase of M&B's pretty decent realism/playability balance as many games get this very badly wrong.
Overall rating 
 
8.2
Gameplay 
 
8.0
Presentation 
 
6.0
Value  
 
10.0
Fun Factor 
 
9.0
Tilt 
 
8.0
Reviewed by Pentagathus September 29, 2008

Oh god not another reviewer who doesn't seem to have played more than 20 minutes of the game.
The reason you're damage results seemed inconsistant is becuase damage is based on how fast you are moving when you attack (giving you speed bonuses, if you swipe someone with a good sword from horseback you could easily get a one hit kill wheras if you are on foot and walking backwards it does much less damage), how close you are to you're target (so long weapons are not as effective as shorter ones when up close)you're weapons damage rating, and you're characters power strike.
You say the AI is not very good, well the tutorial is supposed to be easy,so the AI troops used in that have low weapon proficianies and low levels. It is true that the AI can be very stupid in game, but if you can find me a game which does not have this problem then I will be impressed.
The game is definatly not about walking into towns and talking to the townspeople (unless of course you want it to be since it is a sandbox) but about gaining power as a lord, reputation and mainly for combat. Mount and blade is supposed to be realistic, if you attacked a bunch of people in a city you would get mobbed in the street by guards and other angry townspeople. Hence why you can't attack them, fighting is left for battles and seiges.
If you do wan't to fight with villagers however you can click on the "take a hostile action" option in the village menu and you can choose from, steal cattle (you attept to steal some cows) force the villagers to bring you supplies (if you party is too low in men the villagers (about 80 usualy) will fight with you and if you win you can then choose the 3rd option, loot this village (you can also choose this option if you have negative relations with the kingdom who owns this village) which means you steal the villages goods and burn the buildings. If you do this straight from the menu (so if you choose this becuase you have negative relations with the villages kingdom) then you are more likely to fight with the peasants.

There are a couple of fairly large problems with m&b though, seiges absoloutly suck (altough hopefully it's large modding comunity will sort this out) and it's sandbox setting can start to bore people after long enough playing it, but then again I get bored of any game after playing it for too long.
I added tilt 8 becuase of M&B's pretty decent realism/playability balance as many games get this very badly wrong.

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....
Overall rating 
 
9.0
Gameplay 
 
9.0
Presentation 
 
6.0
Value  
 
10.0
Fun Factor 
 
10.0
Tilt 
 
10.0
Reviewed by tercero September 29, 2008

....

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