Game Reviews PlayStation 3 ArcaniA: The Complete Tale

ArcaniA: The Complete Tale Steven McGehee Featured
Written by Steven McGehee     July 28, 2013    
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July 30, 2013

ArcaniA: Gothic 4 is finally arriving to PS3 this week, nearly three years after the PC and 360 version were released. It includes the stand-alone add-on pack, "Fall of Setarrif" too, but the experience is altogether marred by technical issues and lackluster gameplay design, making this version one you should skip.

Back in 2010, I reviewed ArcaniA on the Xbox 360 and was generally positive about it. Part of that excitement was my own lack of experience with the genre, but I had an overall good time with the game back then. Revisiting it now on the PS3 in this Complete Tale version was something I was looking forward to, as I always hold the belief or hope that re-releases are a chance for the developer to put their best, most complete version of their game forward. Unfortunately, the opposite is true here and the PS3 version of ArcaniA should be avoided.

Things start promisingly enough, from the exciting still image seen in the XMB before you launch the game onward into the opening moments of actual gameplay where you lead your nameless, generic character on a few of many fetch quests so that he may have permission to marry the village leader's daughter. Technical problems and glitches are readily apparent, and the game looks surprisingly dated, as though it were released in 2007 as opposed to late 2010. Textures and objects sort of pop in and out of view, as you approach them for example, and it's a nuisance that quickly gets harder and harder to tolerate. I came to cringe at dialogue sequences or cutscenes because they're so "stiff" and poorly executed, both in terms of voice-acting as well as the graphics.

I'd be the first to tell you, though, as a fan of old school games and what not, that graphics and sounds aren't everything -- presentation is trumped by gameplay and fun factor. Some of my favorite games have what many would consider a pretty terrible presentation, and were that ArcaniA: The Complete Tale's only fault, it would be a much more tolerable experience. Since playing the game back in October of 2010, I have played a few games of higher quality in the same genre and seeing ArcaniA again released anew, it's much harder for me to appreciate the meager quests that you'll find yourself undertaking day in and day out. Expect fetch quests galore, and they often overlap such that you're trying to appease multiple NPCs.

What I kept hoping would be a massively explorable world just never really panned out either, although there are plenty of generic, tried-and-true fantasy locales that you go to and they're pretty cool nonetheless. Within these locations are a few diversions that can lead to a chest or some other stash of loot, and you'll most certainly encounter some of the genre-stalwart enemies, including lots of goblins. Combat is rather clunky and not terribly satisfying. Players can block, roll, sneak (once learned) and use melee, ranged, and magic attacks. Enemies can attack similarly. Oh, when you jump, be it in combat or just whenever, your player floats for like two seconds, almost like he's in slow motion; it's weird, and just another head-shaking sign of a lack of polish and effort.

It may be worth pointing out that you can start up the Fall of Setarrif expansion at your leisure. I think it's a more rewarding experience finishing the main campaign first so that you can import your character into Fall of Setarrif, but the option is yours. The same significant problems with the main game remain in Fall however, so no matter which way you slice it, you're looking at a vanilla open world RPG at best, and a technically shoddy and boring one at worst. That said, as I mentioned in my review from 2010, ArcaniA: Gothic 4 isn't a terrible way to start getting into the genre. It's a comparatively easy and much shorter game than your typical AAA open world fantasy RPG, and the gameplay is kept basic and thus accessible in every regard.

With that, let's get to the summary...

Editor reviews

ArcaniA and its expansion are ultimately worth playing, but there's no reason to do so on the PS3. Whatever went into porting ArcaniA to the PS3 was not done with care, and the result is an ok-to-good game that now has a lot more technical and presentation issues it didn't have when it first released nearly three years ago on other platforms.
Overall rating 
Fun Factor 
Steven McGehee Reviewed by Steven McGehee July 28, 2013
Last updated: July 28, 2013
Top 10 Reviewer  -   View all my reviews (895)

ArcaniA: The Complete Tale

ArcaniA and its expansion are ultimately worth playing, but there's no reason to do so on the PS3. Whatever went into porting ArcaniA to the PS3 was not done with care, and the result is an ok-to-good game that now has a lot more technical and presentation issues it didn't have when it first released nearly three years ago on other platforms.


There are a lot of gameplay elements the genre is known for, but frankly none of them are designed and executed in such a way as to measure up to the big names like a Dragon Age or Elder Scrolls. That much is understandable given the difference in budget, but more inspirational design should have been infused into ArcaniA. As is, the experience is very clunky and repetetive in nature, with so-so enemy AI and combat mechanics and too many linear fetch quests. The story and characters are pretty forgettable and as generic as you might be anticipating.
The game finally comes to the PS3 but any thought of this being the most polished version are just wrong. Graphically, the game more than shows its age, there are a variety of miscellaneous technical hiccups and goofs that nurture the idea that this port didn't receive the attention it deserved. At least I didn't experience any game-crashing bugs, but there are enough 'little' bugs to irritate.
As far as dollars for hours of gameplay, at $30, you can expect to get more than an hour of gameplay/dollar... but the quality of gameplay isn't really up to par and if you take into account, for example, Dragon Age: Ultimate Edition is routinely found for well under $30, then there's little reason to make much of the $30 asking price. All that said, if I were a gamer just looking to get into the genre, this isn't a terrible place to start -- it's a simple, straight-forward, relatively short game that has its moments, it just never clears the mediocrity barrier.
Fun Factor
I'm currently also playing through the new Rise of the Triad remake and in a weird way, ArcaniA reminds me of it. Both games aren't the best in their respective genres and both have a lot of shortcomings. Yet, both are accessible and easy to drop an hour or two into at a time. So while I realize I'm playing a game on the lower end of the spectrum with ArcaniA, it's still enjoyable overall.
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